First try with photogrammetry. I live in Paris, so I share with you a liiiittle part of one of the street near my place.
More informations here http://simonmajar.com/essays/
After rain pavement
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
This is very interesting. And you have succeeded well with your try... Looking good.
Which version did you use? Standard?
Can you show the object with another kernel (geometry, material ID, ....) to show us more how your basic obj looks like.
Again... Very interesting
Which version did you use? Standard?
Can you show the object with another kernel (geometry, material ID, ....) to show us more how your basic obj looks like.
Again... Very interesting

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
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- renderspaz
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Wow very realistic. Nicely done!
Wow! Impressive. Very detailed and realistic like to attention to detail, was this generated from a scan? the curl of the decaying leaves the placement of debris on the target stone the moss and dirt between the rocks. Job well done.
Win 11 64GB | NVIDIA RTX3060 12GB
Le chemin du St Graal. Belle précision. J'adore. 

Ahah oui, bientôt la matrice!
I use the 3dsMax plugin, 2.16. I don't really like the standalone.
Thanks guys, but I didn't do so much, it is a scan of a real place. It's one mesh, here is the clay mode: I'll do a quick video to show you the scan 360°.
Here is one of the photography used for the scan:
I use the 3dsMax plugin, 2.16. I don't really like the standalone.
Thanks guys, but I didn't do so much, it is a scan of a real place. It's one mesh, here is the clay mode: I'll do a quick video to show you the scan 360°.
Here is one of the photography used for the scan:
Thanx for sharing.
But did you do this with the standard version or professional version?
Before entering Octane, did you end up with an obj/mtl and texturefiles?
And how do the texture maps look like...?
Lot of questions, I know, but it is very interesting
Greetz,
But did you do this with the standard version or professional version?
Before entering Octane, did you end up with an obj/mtl and texturefiles?
And how do the texture maps look like...?
Lot of questions, I know, but it is very interesting

Greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
Professional version, I guess. Well the one I paid for ^^
PhotoScan generate a mesh and a texture. I choosed the maximum polygons possible (around 2millions), and a 8k texture. Basically, the texture is my photos mapped to the geometry. So not completely usable for 3d. So I worked a bit the texture to have something more look like an albedo, without lighting information. But it's pretty difficult to have something perfect, so I'll do it for further projects, this was a quick test. Anyway I made the material (glossy), with diffuse, specular and roughness, which I generated from my 'albedo'. No need for bump with so much polygons.
PhotoScan generate a mesh and a texture. I choosed the maximum polygons possible (around 2millions), and a 8k texture. Basically, the texture is my photos mapped to the geometry. So not completely usable for 3d. So I worked a bit the texture to have something more look like an albedo, without lighting information. But it's pretty difficult to have something perfect, so I'll do it for further projects, this was a quick test. Anyway I made the material (glossy), with diffuse, specular and roughness, which I generated from my 'albedo'. No need for bump with so much polygons.