Hair not importing

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bpzen
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hey guys, im trying to use Octane (tried both plugin and stand alone OBJ export / import) but for some reason I cant get a plugin hair product to show in Octane e at all.

http://www.daz3d.com/look-at-my-hair

It renders nice with DAZ but I want to use the Octane engine - is there a setting or workflow to getting this over to octane . In the scene tab in DAZ the skin body and skin face are grouped, any thoughts?
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rajib
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I believe you need to export the hair / save the hair as an Obj first from the LAMH plugin and then import the obj in Octane along with the rest of the Daz scene exported as Obj. If you are just exporting the Daz scene with LAMH present and then importing it in Octane, then it will not show up.

bpzen wrote:hey guys, im trying to use Octane (tried both plugin and stand alone OBJ export / import) but for some reason I cant get a plugin hair product to show in Octane e at all.

http://www.daz3d.com/look-at-my-hair

It renders nice with DAZ but I want to use the Octane engine - is there a setting or workflow to getting this over to octane . In the scene tab in DAZ the skin body and skin face are grouped, any thoughts?
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bpzen
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thanks!
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linvanchene
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obsolete post edited and removed by user
Last edited by linvanchene on Mon May 11, 2015 7:26 am, edited 2 times in total.
bpzen
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thanks I was part of that thread, unfortunate DAZ native render engine renders this hair nicely and Octane cant, I exported OBJ and re import and Octane crashes, freezes unless I use a very sparse setting...
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garand3d
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Just wanted to share my personal experience with LAMH and maybe suggest an alternative hair solution:

I bought the plugin last year and as of DS4.6, at its current build(LAMH 1.5), I still find it cumbersome and unstable - at least on my system. Crashes are frequent, I feel like I have to tiptoe around the plugin when working with it due to the underlying fear that it can crash at any moment. Saving the hair doesn't always work, I've lost 40 or so minutes of styling work more than once, and I've had one occasion where my save became corrupted and could not be loaded.

Furthermore in 3Delight I haven't been able to find a good setting to make the hair look realistic when rendered as Renderman Curves. The hair always looked better when imported as OBJ, but still never looking the same as the one previewed in LAMH, hence you don't always know what you'll get. When I have lots of hair on my model going the OBJ road has always been risky, most often DS would just crash moments after importing, and I've also been having placement issues (rotation and translation errors) and inconsistencies with the number of fibers imported. My first attempt at rendering LAMH generated OBJ hair in OCDS 1.2 resulted in a crash, and I completely stopped playing with LAMH from that point on.

Since then, if I need a fiber based hair solution I've been turning to ZBrush's fibermesh imported into DS via the GoZ funcionality. In my experience it's worked really well, it provides a fast workflow, it's stable and handles well when parented to the model in DS - with LAMH manipulating the model can have unpredictable results.
Also ZBrush exports the converted OBJ hair much more accurately than LAMH, I used TonySculptor's Hair shader with the fibermesh and when rendered it always looked very close to the hair when rendered in BPR in ZBrush. What's more, it renders fast in OCDS 1.2 and TonySculptor's hair mat only requires slight tweaking for it to look realistic. For illustrations or stills, this is my preferred alternative for now. I haven't tested with the 2.12 build though, I was hoping that by now it can finally render Renderman curves which would open more workflow options... but apparently it ain't so yet.

This isn't a value judgment against LAMH, I've heard some people have better luck with the plugin, maybe I'm just one of the unfortunate few who don't. I hope this'll change in future builds because I do like the potentials of LAMH, intuitive interface and all.

There was a mention a while back about t_3 being in talks with Alessandro, the LAMH author. I wonder what became of it... :?:
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Hubby72
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Btw. on topic hair.

Wasn't there now Hair & Fur included in Octane 2.0 ?
Will we see this in DAZ Plugin anyhow or is it already in there and did miss it ?
Did not find any hint in the relase notes to the plugin testversions.
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kibbycabbit
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I too wonder where is the Hair & Fur feature introduced in OctaneRender 2x? I tried to add a node or material. I couldn't find it.

Does anyone know?
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larsmidnatt
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kibbycabbit wrote:I too wonder where is the Hair & Fur feature introduced in OctaneRender 2x?
Does anyone know?
I'm pretty sure we are going to get a reliable stable version of 2.x before work on LAMH support continues(which is the hair solution I know t_3 had mentioned working with at some point). Considering the bugs we currently have now I am sure they are a priority over something like this.

Not sure if t_3 ever mentioned supporting the Octane hair and fur primitive or how that would be added to the plugin. I don't use the standalone so I have no idea how it works there.
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