Hi Paul
Says in the manual:
To export an entire scene (including the animation timeline) to Octane Standalone, enter the following command:
octane.command exportAlembic
Where do you enter that command?
Also what do you mean by: NOTE: Only the “Camera” and “Mesh” pins of the rendertarget are animated.
Does that mean that instances do not receive their animation on export?
I'm asking cause I have a scene that takes 45 seconds to render and and 1 minute to reload on each frame update when rendering.
I tried load all frames and every frame gets a refresh that takes 3 minutes.
So I'm thinking if I can export everything into standalone will it load the instances with their animation and render out the animation with out refreshing each frame?
Thanks
Keith
exporting animations
Moderator: face_off
Hi Keith
Just type "octane.command exportAlembic" into the Modo command prompt (where you type all other Modo commands available from F5).
Which release of the plugin are you using?
Thanks
Paul
Just type "octane.command exportAlembic" into the Modo command prompt (where you type all other Modo commands available from F5).
Instances are conected to the Mesh pin of the rendertarget, so they will be exported correctly.Also what do you mean by: NOTE: Only the “Camera” and “Mesh” pins of the rendertarget are animated.
Does that mean that instances do not receive their animation on export?
Octane Standalone will still need to refresh the geometry each frame, but may do it quicker. Are you saying that ticking "Load All Frames" causes the animation to take LONGER each frame? That should not be possible (unless there is a bug!).I'm asking cause I have a scene that takes 45 seconds to render and and 1 minute to reload on each frame update when rendering.
I tried load all frames and every frame gets a refresh that takes 3 minutes.
So I'm thinking if I can export everything into standalone will it load the instances with their animation and render out the animation with out refreshing each frame?
Which release of the plugin are you using?
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul
I'm using version 2.12.1.37.
I did have the latest one installed but went back to this version as I am making changes to a previous animation and scene brightness was different with the new version. I needed the older and the new animation to match, the old animation was rendered in the 2.12.1.37 version.
I will install the updated version after this job is out and give it a go to see if it has the same slowdown on load all frames.
Thanks
Keith
I'm using version 2.12.1.37.
I did have the latest one installed but went back to this version as I am making changes to a previous animation and scene brightness was different with the new version. I needed the older and the new animation to match, the old animation was rendered in the 2.12.1.37 version.
I will install the updated version after this job is out and give it a go to see if it has the same slowdown on load all frames.
Thanks
Keith
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Thanks Keith
There is a relatively simple formula for converting the old exposure value to the new one (it's in the Octane Standalone release notes) - if you want to use the latest release of the plugin. However I'm not aware of any animation speed differences between 2.12.1.37 and the latest release.
Load time with Load All Frames enabled should be very very quick - since it only updates the Octane timeline - there are no geometry updates.
If load time is proving a problem - pls send me the scene and I will take a closer look to see if there is another issue.
Paul
There is a relatively simple formula for converting the old exposure value to the new one (it's in the Octane Standalone release notes) - if you want to use the latest release of the plugin. However I'm not aware of any animation speed differences between 2.12.1.37 and the latest release.
Load time with Load All Frames enabled should be very very quick - since it only updates the Octane timeline - there are no geometry updates.
If load time is proving a problem - pls send me the scene and I will take a closer look to see if there is another issue.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul
Would you happen to know the formula for the conversion?
I read through the release notes at the top of the forum and did not see it.
Thanks
Keith
Would you happen to know the formula for the conversion?
I read through the release notes at the top of the forum and did not see it.
Thanks
Keith
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Hi Keith - the formula is
Paul
Code: Select all
newExposure = oldExposure / (oldFstop * oldFstop) * oldIso * 0.1 * 118 / 255;
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Got it thanks that corrects the exposure difference.
I'm just try the new build out and the first change I don't like is every time I refresh the scene modo pops up an octane error.
The log is complaining about some objects not having UV maps.
Didn't get that in the old build I was using before.
Keith
I'm just try the new build out and the first change I don't like is every time I refresh the scene modo pops up an octane error.
The log is complaining about some objects not having UV maps.
Didn't get that in the old build I was using before.
Keith
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Hi Keith - that message was previously sent to the Modo Event Log. I moved it to the Octane log, because it becomes more critical in the next release (which supports Multiple UV maps). Is the error popping for a valid Modo mesh item which should be UV mapped?I'm just try the new build out and the first change I don't like is every time I refresh the scene modo pops up an octane error.
The log is complaining about some objects not having UV maps.
Didn't get that in the old build I was using before.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi paul
The error message pops up on every frame on reload so it prevents the rendering of an animation unless I disable the error message in modo which I don't want to do.
The error message is coming up on some parts from a cad model, why I don't know .
There is no UV maps on most of the cad parts but there is color applied.
meshes that have image maps etc on them have UV maps.
Thanks
Keith
The error message pops up on every frame on reload so it prevents the rendering of an animation unless I disable the error message in modo which I don't want to do.
The error message is coming up on some parts from a cad model, why I don't know .
There is no UV maps on most of the cad parts but there is color applied.
meshes that have image maps etc on them have UV maps.
Thanks
Keith
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
I can either suppress that message altogether, or relegate it back to the Modo Event Log, or just disable it when rendering animations. Which do you think is best?There is no UV maps on most of the cad parts but there is color applied.
meshes that have image maps etc on them have UV maps.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question