Hi!
Can somene confirm me did we lost ability to see motion blur at octane IPR or that never worked at IPR? I find it strange that i can't see motion blur at 2.16.0 content scene called "octane_benchmark_FOV_motion_blur.lws" at IPR ? It works only when rendered (F9/F10) but not at IPR ?
OctaneRender™ 2.1 for LightWave™ - Daily builds
Moderator: juanjgon
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Thanks for the report. The polyside material should work in the mix material, but I can confirm that it doesn't work in material channels when bump mapping/normal mapping is used. We will try to fix it as soon as possible.happymilk wrote:Hi Juanjo.
Good release (as ever)
I think I found a bug:
the new polygon side texture node don't work when i apply a bump node in the material
This happen in the mix material mode and in the mix texture mode
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes, the IPR motion blur currently doesn't support the camera FOV enveloped parameter. It is a limitation because in the Octane IPR I need to use the camera FOV to support the IPR zoom, so it has it's own not motion blurred FOV parameter.Lewis wrote:Hi!
Can somene confirm me did we lost ability to see motion blur at octane IPR or that never worked at IPR? I find it strange that i can't see motion blur at 2.16.0 content scene called "octane_benchmark_FOV_motion_blur.lws" at IPR ? It works only when rendered (F9/F10) but not at IPR ?
The camera FOV motion blur is only available in the final F9/F10 rendering.
-Juanjo
Thanks Juanjo, i figured it out last night after side by side comparison to check what's the difference since i thought it's Octane option that was turned on when it was actually "E" buttona t FOV on LW camera
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--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090