This is my test scene of interior. 10 min each on GTX260 just to see the effect. On the left side of the first image I try to simulate windows with glass (simple glossy material and opacity) and on the right side no glass. Result:
on the left - no environment shadows (in the area of the ceiling and column)
on the right - there are shadows (in the area of the ceiling and curtains)
If I delete glass everything is fine.
What is wrong with my glass material? What is the easiest way to do the glass material that gives a good reflections and gives shadows and its fast to calculat?
Thanks!

