I'm posting this in LW section since i use LW plugin version but i don't think it's LW specific but more Octane in general so anyone is welcome to chime in

Basically i find it very hard to render clean interior in octane if there is not a lot of additional light sources/sky and big openings. I have scene that even on 10 000 samples is very very noisy with Path Tracing.
But looking through gallery i often see very bright (blown out) exteriors and good interior but i want to be able to see sky/exterior through windows and still have decent light amount inside so i wonder what do you use to solve Exposition/Fstop/Gamma for interiors ?
Anyone have any suggestion of his Rendertarget settings/setup that works best for interiors which don't have large windows on all sides of room

Here is one 10k samples test which already takes too much time (20 min on 3*780 OC) and it's still way way too noisy and generally not contrasty enough. Windows are behind camera and right from the camera an di used Octane SKY environment at evening (7PM Summer solstice) and played a lot with exposure/gamma/fstop but nothing gives me crisp contrasty results and bright interior

Camera Imager settings for this are:
Exposure - 0.8
FStop - 2.4
ISO - 200
Gamma 2.2
SKY
19h
Turbidity - 3.0
Power - 0.5
Sun size - 3.0
Thanks in advance