Hi,
Currently using Octane render 1.5 plugin for Blender. Considering upgrading to 2.1 after i read this "Support for new display types – OctaneRender™ 2.0 will support new presets that can be used to render scenes directly for new display types including VR devices such as the Oculus Rift."
So is this now a reality? Can i render for oculus Rift DK2? I want to make an animation where the viewer can turn his head around . I understand that it is not possible to have any movement controls of course. For that UE4 would be the app to go to. All i want is a VR movie where the viewer can turn his head around.
Oculus Rift Dk2
Simple 360 is already possible with the pano camera. To handle position tracking on the DK2 and true stereo, we are working on light field rendering from Octane, which will be an option on Octane Cloud Edition. The light fields, once rendered, can be viewed with an app we are building for GearVR and DK2.
The Oculus Rift DK2 will be usable with standalone, without needing cloud edition though, right?
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
The light field viewer is totally separate from Octane. Supporting DK2 live viewing inside Octane Standalone is also possible. We may do this as a lua script node that drives the camera node, now that 2.1+ supports these types of modules.rappet wrote:The Oculus Rift DK2 will be usable with standalone, without needing cloud edition though, right?
Today I have experienced an Oculus Rift DK2 demo... been into a rollercoaster and 'walked' through interior of a house... awsome.Goldorak wrote:The light field viewer is totally separate from Octane. Supporting DK2 live viewing inside Octane Standalone is also possible. We may do this as a lua script node that drives the camera node, now that 2.1+ supports these types of modules.rappet wrote:The Oculus Rift DK2 will be usable with standalone, without needing cloud edition though, right?
It is still in development and the new version will be better, but also more expensive.
I aleeady liked this one too much not to order one...
Do I understand correctly that 'handle position tracking on the DK2 and true stereo' is an option in cloud edition,Goldorak wrote:..To handle position tracking on the DK2 and true stereo, we are working on light field rendering from Octane, which will be an option on Octane Cloud Edition..
but in the stanalone it is possible now?
I am thinking of ordering the Oculus Rift DK2, but I want to be sure that I can use it with my own Octane 3D scenes and let my client look around while they 'walk' through their future building

does someone out (t)here has experience with Oculus Rift DK2 and OR standalone?
greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
Oculus Rift DK II support +1
I have a dk2 but have not tried doing any renders for Oculus yet. Octane can render panoramic camera i have seen and this could work. But can it render panoramic camera in stereo mode? Will check later. If it can i think it should be possible to do a 360 video where you can turn your head around but without head tracking ( move head forward and back). Probably just have to play the video in a Oculus rift compatible video player i would guess?
Will try this but right now have to many other renders to finish.
Will try this but right now have to many other renders to finish.