RedSpec TGX tailored for Geneis 2 Females OUT NOW

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Dear bmosalt,

the updated Mei Lin 6 shaders were indeed submitted to DAZ3D long ago (it'S been actually three weeks now).
We have no idea, why they weren't updated - they also don't reply to our e-Mails and private messages anymore, since we informed them two times now via mail and PM that the ML 6 shaders were updated and that they please update their files.

The Sebastian and Bentley hair shader updates are still being worked o,n since we wanted to accommodate for all the changes that users suggested, whilst working with the Genesis 2 and Millennium 4 female shaders.

We will try and get them out there before Christmas and should soon deploy them to our testers.

Just a little longer :)

Thanks for your patience, but we'd really like to get rid of all the bugs this time and accommodate for all changes (changes made in pre-release 4 and user suggested changes).

Hope this clarifies things.

Kind regards

Noel

PS: As you can see it becomes increasingly more difficult for us to provide all of you with a decent quality version of our shaders for DAZ Studio, since we now not only have to fight against a lack of communication with the OctaneRender plug-in developer for DAZ Studio, but also the creators of DAZ Studio themselves...
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
User avatar
Zenrel
Licensed Customer
Posts: 10
Joined: Sun Apr 27, 2014 6:06 pm

Are you planning to release an update for the tailored version to fix the iris issue?
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Not planning - doing :)
We already fixed this in the version that is currently with our testers.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
beat578
Licensed Customer
Posts: 41
Joined: Wed Jan 23, 2013 5:56 pm

Daz 4.7 and Redspec

Well, I updated to Daz 4.7 before i saw that Red Spec is not yet supported. So I tried to use it anyway.
What I can say is: Yes, sometimes, the Materials will link themself to wrong groups (I once ha the feet on the face of my G2 Character).
BUT:
If you render Still and want to use Redspec, I was able to to when following these steps:
1. Load G2 / MAPS you want
2. Load Cloth you want
3. Load Environment you want
4. Pose your Character to you liking (It only works with still, i didnt try animations).
5. SAVE (!) This would be the latest an anyway a good point to save
6. go to your Redspec DUF and MERGE INTO SCENE
7. Apply the unused Materials like you have it written in the manual (be aware, if you click wrong and one material is on the wrong Place, you have to close DAZ Studio, Reload the scene and start from Point 6 again, DONT SAVE THEN).
8. If you have applied all Materials: RENDER.

I had great renderings with my G2 and Belle that way. Porblem is only, if you want to change something, you have to start form scratch. Saving Materials and loading them makes a mess. (not always, i was not able to find out when and when not).

Still its a great product and I really hope the V5 of the Plugin will bring the Studio 4.7 support.

Cheers and have a nice christmastime
Beat
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

I'm interested in buying them but there are a number of problems:

1. They don't work with DAZ 4.7

2. DAZ OR plugin 2.x is unusable for animation.

3. They don't work with DAZ OR plugin 1.2 which can render animation (just about!)

4. There's a lack of co-operation from DAZ and the OR plugin developer.

5. Hell will probably freeze over before everything is finally compatible and works properly.

Great though this product is, atm it just adds another layer of stress to the fiasco that is OR for DAZ Studio.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

While it might not take as long as hell freezing over, I'm sure several issues need to be sorted out before we can call the DAZ version of our shaders "in the same quality" as the Poser shaders.
As most of you have noticed already, we've essentially tried to make our shaders work on a platform that is continuously shifting, which makes programming for it extremely difficult as you can imagine.

Our next upcoming update will feature minor fixes for issues reported to us by customers of the G2Fem / M4Fem shaders.
We will then look into supporting DS 4.7 asap.

This however will probably not happen before next year - and then again, there might be a new version of the plug-in at the horizon again, which might throw our development back in an instance.

We'll see where this is going.

I guess we're all together in the same ride on this one ;)
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

It's a real shame that we haven't got a stable plugin because then all systems would be go. I'm just concerned that the gestation of the plugin has been so long that it will never get to a stage where your product can be finalised.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
beat578
Licensed Customer
Posts: 41
Joined: Wed Jan 23, 2013 5:56 pm

I see it another way: I am glad that someone has taken the courage and started to develop a plugin at all. Because it's not he's full job I guess and its not otoy itself devleoping it. Those are highliy motivated developers that want to bring out something cool for the community. I couldnt do that, so I always see it as a "it's better than nothing" kind of thing. else we would have to export anything out of DAZ and render it in standalone, that would be tons of work only just to bring in the right shaders every time.
So i am glad for every help, like the SSS Shaders, i could not set up something like this for myself, or the plugin itself. I think it must be rather frustrating to try to develop a plugin for a Renderer thats evolving fast based on a platform thats changing permanently. It's a bit like the "chuck norris between the planes" video... I think it would not be fair to just blame the developer for beeing slow here. I m not happy with the situation too, but I think its a bit more complex than we could imagine.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

8 months ago I had the same perspective but DS hasn't had many updates since the development of the plugin began so that's no excuse for the plugin delays. I've paid for 2 x plugin and standalone so I expect a working product after years of waiting. OTOY acknowledged that they dropped the ball on this one and it was only the likes of those of us who complained that we even have a v2 now. Meekly waiting month after month got us nowhere - when we all complained to OTOY development started again. If I make a mistake or don't deliver a proper service in my part time job my manager would not accept the excuse that customers can either take it or leave it because otherwise they'd have nothing at all. Neither OTOY nor the developer have used that line so it's irrelevant anyway.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
leblancd
Licensed Customer
Posts: 63
Joined: Tue May 13, 2014 6:41 pm

While I don't disagree with what has been said, I believe it is less a matter of slow/untimely development. Developing quality software takes time, often through several iterations to get things right, reliable and stable. Development becomes much more difficult when there are moving targets in the upstream, such as Octane being developed in parallel, even more difficult yet such as DAZ Studio being developed in parallel. So, it falls on the plugin maintainer to be in perfect sync with both of these targets -- which is more often than not a seemingly impossible task.

The issue that causes unhappiness, at least from what I can see, is the lack of communication.
Dead silence leads people to feel they have been abandoned. With no other update, through software download, people tend to see a mysterious status as the maintainer not maintaining.

I am quite grateful that t_3 is developing. Yes, he's the only guy doing it. Yes, it's a difficult job connecting two moving trains on different tracks. And yes, I bought Octane Render knowing full well that the DAZ plugin was in BETA stage, especially when I had to click a checkbox acknowledging the fact when I made the purchase.

Having said that, I think a few words now and then, e.g., more often than every month or so, from the one person doing all the work, would go a very long way. Maybe what t_3 needs is someone to give quick status updates to, rather than be burdened by posting all the changes that have been made since the last downloadable file? I don't know how to solve that problem, but from what I can see the problem is more of communication, or lack thereof.
Post Reply

Return to “DAZ Studio”