I'm trying to recreate a lava material in Octane, something that works similarly to what this tutorial shows:
http://vimeo.com/111248991
Basically in the Cinema 4D material, you set the luminance channel to Ambient Occlusion (material effects tab) and change the colors appropriately. I've been getting some great results with the cinema 4D material but I don't know how to link an Octane material to that ambient occlusion node, or if it's possible to recreate something like that.
Any leads or advice will be greatly appreciated
