Lava Octane material, luminance AO

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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doublesurface
Licensed Customer
Posts: 8
Joined: Wed Oct 30, 2013 8:27 pm

Hey guys,

I'm trying to recreate a lava material in Octane, something that works similarly to what this tutorial shows:

http://vimeo.com/111248991

Basically in the Cinema 4D material, you set the luminance channel to Ambient Occlusion (material effects tab) and change the colors appropriately. I've been getting some great results with the cinema 4D material but I don't know how to link an Octane material to that ambient occlusion node, or if it's possible to recreate something like that.

Any leads or advice will be greatly appreciated :) thanks in advance!
mattfrodsham
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Posts: 45
Joined: Sat Jun 29, 2013 3:03 pm
Location: Manchester
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The Dirt Shader should be what you're looking for
Windows 8.1 / 4xGTX980 / C4D R18
djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

take a look at this thread here http://render.otoy.com/forum/viewtopic.php?f=30&t=40848

pxlntwrk http://render.otoy.com/forum/viewtopic. ... 20#p215041
was so kind to give his version of this awesome shader, based on blastframes rustshader tutorial here http://vimeo.com/100085092

With pxlnetwrk´s shader you can create a lavashader like this (see attached image)

All i did was replacing the metalshader with a red emissionshader and reversed the dirt invert settings.
Attachments
Lavashader_based_on_blastframe-pxlntwrk0000.jpg
doublesurface
Licensed Customer
Posts: 8
Joined: Wed Oct 30, 2013 8:27 pm

NICE!!! Exactly what I needed. thanks so much!
protokol
Licensed Customer
Posts: 42
Joined: Mon Aug 24, 2015 8:16 am

djart wrote:take a look at this thread here http://render.otoy.com/forum/viewtopic.php?f=30&t=40848

pxlntwrk http://render.otoy.com/forum/viewtopic. ... 20#p215041
was so kind to give his version of this awesome shader, based on blastframes rustshader tutorial here http://vimeo.com/100085092

With pxlnetwrk´s shader you can create a lavashader like this (see attached image)

All i did was replacing the metalshader with a red emissionshader and reversed the dirt invert settings.

Hey man could you post the project you used to create that pic pls?

I'm trying to get a similar result for lava but not getting it with the provided materials.

Cheers :)
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