Universal Displacement disable?
Moderators: ChrisHekman, aoktar
- JustinYounger
- Posts: 9
- Joined: Thu Oct 02, 2014 3:01 pm
C4D has it in the render settings, but a universal button to disable displacement would really help speed up workflow until render time. Right now I have to do it in each material.
do you want this for interactive mode(LV) ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JustinYounger
- Posts: 9
- Joined: Thu Oct 02, 2014 3:01 pm
Yea, sending displacement maps to preview renders in the live viewer, or even the picture viewer for tests before final render takes significantly longer. C4D has a universal displacement on/off switch in its render settings, which helps speed up a lot of workflows. It would be a nice thing to have in the kernel next to Keep Environment and such.
You shouldn't compare with other renderers. They are not working realtime. But we are watching all resources and extra parameters can cause speed downs. Anyway i'll keep this on my mind. Let's check on future.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JustinYounger
- Posts: 9
- Joined: Thu Oct 02, 2014 3:01 pm
Definitely not comparing them. But disabling displacement speeds up everything in Octane for workflow. Its just difficult to do on a per texture basis.
Thanks for looking into it!
Thanks for looking into it!
@JustinYounger, you could use a workaround... just keyframe all displacement values on frame 1, and set everything to Zero on frame 0 and keyframe it.
So you can do fast testrenders with just moving the Timeslider from 1(with displacement) to 0(without displacement).
If you need to testrender some animation without displacement, just move frame "0 and 1" back in the Timeline until the animation is done.
cheers,
djart
So you can do fast testrenders with just moving the Timeslider from 1(with displacement) to 0(without displacement).
If you need to testrender some animation without displacement, just move frame "0 and 1" back in the Timeline until the animation is done.
cheers,
djart
- JustinYounger
- Posts: 9
- Joined: Thu Oct 02, 2014 3:01 pm
Good tip, I usually just disable them once they are perfected and do everything else and turn them on later. I do miss that button in C4D though to just stop them as I work and hit it later. Seems like it might be an easy worthwhile addition down the road. Thanks!
- abraminmotion
- Posts: 19
- Joined: Sat Aug 21, 2021 3:57 am
- Location: Los Angeles
- Contact:
It's been nearly a decade - has this feature been implimented yet?
RTX 4090 / i9-12900K / 128GB RAM