Displacement Tex crashes Render Slaves

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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regionfive
Licensed Customer
Posts: 73
Joined: Mon Dec 06, 2010 5:50 pm
Location: Nuremberg/Germany
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Hi Jimstar,

it´s me again ;)

I have a network render setup with two slave machines.
So far, everything is working perfectly.
The problem comes when I plug a displacement texture to a mix tex node and start an animation render.
The render starts normally, but after some time the slaves stop working. When the desired amount of samples is almost reached (like 1985/2000),
The render either stops and it keeps going in that state forever or it crashes the display driver on the master machine.

My question is, are these known issues adressed in version 2.1x?
Does it make a difference for the render servers (v.2.65) and deamons if I install the 2.14 Standalone ?

My Setup:

Master: Win8.1| 590 GTX | i7-4930k |32GB
Slave1: Win8.1| 590 GTX | i7-860 |16GB
Slave2: OSX | 780 GTX 6GB | i7-3770k |16GB
Attachments
Windows_slave.jpg
MAC_slave.png
windows_master_failure.jpg
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JimStar
OctaneRender Team
Posts: 3823
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

It looks like some issue inside the Octane engine, not in the plugin... I will release the next plugin version (after it will be ready) using the last Octane SDK version, so it could fix this issue...
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JimStar
OctaneRender Team
Posts: 3823
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Have you installed Octane (standalone and slaves) on all machines using the installer?
Could you please check what values are in "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\TdrDelay" registry key?
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