Octane Render v1.20-2.06 Ray Step ?

Area for student license holders to post questions and discuss octane.
Post Reply
User avatar
DZ0N3
Posts: 3
Joined: Fri Nov 28, 2014 2:40 pm

Gtx 570 cuda core 448 :(
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

This option does not exist anymore. The "3D" scattering textures were actually just a side effect of how the scattering used to work, but in fact was not an intentional feature (as far as I know). It actually didn't work properly. As far as i recall if you moved the camera around you would notice that the "3D" scattering only applied to the surfaces you were directly looking through. I don't know the technical details, but this change was intentional, I think it was part of the changes made to SSS to make "god rays" possible with scattering mediums.
User avatar
DZ0N3
Posts: 3
Joined: Fri Nov 28, 2014 2:40 pm

FooZe wrote:This option does not exist anymore. The "3D" scattering textures were actually just a side effect of how the scattering used to work, but in fact was not an intentional feature (as far as I know). It actually didn't work properly. As far as i recall if you moved the camera around you would notice that the "3D" scattering only applied to the surfaces you were directly looking through. I don't know the technical details, but this change was intentional, I think it was part of the changes made to SSS to make "god rays" possible with scattering mediums.
Thanks for your detailed explanation. :roll: ;)
Gtx 570 cuda core 448 :(
Post Reply

Return to “General Discussion”