Hi
As the title says, is it possible to achieve a light cone effect using Octane? I want to be able to put a light source behind a subject and have light rays emanating out from behind the subject through a dusty environment. I'm guessing this is to do with volumetric lighting so was wondering if Octane supports this?
Thanks in advance
Is it possible to render light Cones (Volumetric lighting)?
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Octane can do this using SSS (effectively). You need to create a volume (cube or whatever) that will contain the "fog". Make sure your camera is outside this volume.
Then assign it a specular material with IOR 1.0 (no light bending). Give it full transmission and zero reflection and roughness. Also enable fake shadows.
It should now be basically invisible.
Change the kernel to PMC or PT and then add a scattering medium to the fog volumes specular material.
Set the scattering to white then start with the scale at zero and slowly increase it until you start getting the haze created by the light scattering.
Hope that helps!
Then assign it a specular material with IOR 1.0 (no light bending). Give it full transmission and zero reflection and roughness. Also enable fake shadows.
It should now be basically invisible.
Change the kernel to PMC or PT and then add a scattering medium to the fog volumes specular material.
Set the scattering to white then start with the scale at zero and slowly increase it until you start getting the haze created by the light scattering.
Hope that helps!
Thanks
Win 11 64GB | NVIDIA RTX3060 12GB
I can suggest a nice tutorial about this tech:
OctaneRender Standalone Tutorial: Sunlight Rays / Fog Volume by OTOY New Zealand
http://www.youtube.com/watch?v=MqOZp77ZSLg
OctaneRender Standalone Tutorial: Sunlight Rays / Fog Volume by OTOY New Zealand
http://www.youtube.com/watch?v=MqOZp77ZSLg
AMD R7-2700/64Gb/RTX2080Ti 11Gb + RTX2080 8Gb/Win10 Pro x64/nV driver 451.67/Poser10, DS4.12, Blender2.79, Octane 4.05 Standalone
> Using RAM Disk with Octane <
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- Stealthworks
- Posts: 51
- Joined: Fri Nov 11, 2011 8:57 am
Hi Thanks for the explanation fooze. Unfortunately I'm not sure I quite understand. I wanted to simulate a spotlight having light cone. So the light should start at a point and radiate outwards. I tried creating a box with a hole in it and the light source outside the box and a material with your fog explanation above but all I get is a fuzzy looking box that doesn't send beams of light around the subject.
I also tried the tutorial but that did;t seem to do what I wanted either. Are there any other simpler tutorials out there?
Many thanks
I also tried the tutorial but that did;t seem to do what I wanted either. Are there any other simpler tutorials out there?
Many thanks
- Stealthworks
- Posts: 51
- Joined: Fri Nov 11, 2011 8:57 am
Here's a simple test I did. The sphere and the spaceship are within the fog material (the camera is outside it and the scene is lit by an HDRI) image. I would have expected there to have been shadows cast by the two objects through the fog from the light above but all I can see is that fuzzy box!
This is the right concept, but i think the lighting is the problem. It is comming from too many directions.
Try putting a small emitter plane with a tight IES light (spotlight) at the top, this means there will be a controlled beam of light hitting the fog which should be visible.
If there is too much light coming from too many angles, this is what you will get (just an area of fog).
See the attached .orbx (for standalone)
Try putting a small emitter plane with a tight IES light (spotlight) at the top, this means there will be a controlled beam of light hitting the fog which should be visible.
If there is too much light coming from too many angles, this is what you will get (just an area of fog).
See the attached .orbx (for standalone)
Maybe you could have a look at the method I described some time ago about fog and God rays :
http://render.otoy.com/forum/viewtopic.php?f=9&t=38645
http://render.otoy.com/forum/viewtopic.php?f=9&t=38645
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Stealthworks
- Posts: 51
- Joined: Fri Nov 11, 2011 8:57 am
Hi Fooze
Thanks so much for the orbx file - it has helped a lot in trying to understand what you did. Here's an image thats starting to give the effect I'm looking for using your file. however theres a lot of grain so I think it will need some fine tuning. I also need to front-light the object too so that I can see the details so going to have to do a lot of experimentation. Anyway, its off to a good start
Thanks again
Thanks so much for the orbx file - it has helped a lot in trying to understand what you did. Here's an image thats starting to give the effect I'm looking for using your file. however theres a lot of grain so I think it will need some fine tuning. I also need to front-light the object too so that I can see the details so going to have to do a lot of experimentation. Anyway, its off to a good start
Thanks again