Friends !!! Who was involved in setting up the interiors ?
Optimization of the configuration of the light - Lessons .
Especially when light sources are many and they each need to configure
The method of setting light to the interior of many light so
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hi, Goldisart,
show something =) as every situation is a bit different it would help to have at least a direction You're heading =)
show something =) as every situation is a bit different it would help to have at least a direction You're heading =)
About light under the glass I already raised the problem - solution as I realized one thing to wait long. maybe there are fake to minimize the calculation time Maybe I do something wrong 1. I turn off the light all 2. I set up my first small light sources and gradually go to great 3. I include the environment and set light
- kcpr-raffaEl
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You can try to reduce reflection noise by changing hotpixel_removal value in Octane Camera settings.
This is strange, but value "1" means no removal, and lower values resulst in stronger noise reduction effect.
This is strange, but value "1" means no removal, and lower values resulst in stronger noise reduction effect.
nice to know about glossy depth ThanksGoldisart wrote:Here is my question - are the objects in the scenes which are not needed in the accurate processing of glossy depth - for example glossy wall - it will take a lot of time to count it pure. Are there any options ? for example, the fake material which will - see pic
Would be cool if they can add smooth out noise feature for lights