The method of setting light to the interior of many light so

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Goldisart
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Friends !!! Who was involved in setting up the interiors ?
Optimization of the configuration of the light - Lessons .
Especially when light sources are many and they each need to configure
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glimpse
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hi, Goldisart,

show something =) as every situation is a bit different it would help to have at least a direction You're heading =)
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Goldisart
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About light under the glass I already raised the problem - solution as I realized one thing to wait long. maybe there are fake to minimize the calculation time Maybe I do something wrong 1. I turn off the light all 2. I set up my first small light sources and gradually go to great 3. I include the environment and set light
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2014-11-28 11-11-12 OctaneRender Viewport..png
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Goldisart
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the light above the glass - render time decreased
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2014-11-28 11-58-51 OctaneRender Viewport..png
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Goldisart
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Here is my question - are the objects in the scenes which are not needed in the accurate processing of glossy depth - for example glossy wall - it will take a lot of time to count it pure. Are there any options ? for example, the fake material which will - see pic
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2014-11-28 16-54-07 Render Setup  Octane3dsmax.png
2014-11-28 16-43-55 OctaneRender Viewport..png
2014-11-28 16-43-05 OctaneRender Viewport..png
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kcpr-raffaEl
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You can try to reduce reflection noise by changing hotpixel_removal value in Octane Camera settings.

This is strange, but value "1" means no removal, and lower values resulst in stronger noise reduction effect.
coilbook
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Goldisart wrote:Here is my question - are the objects in the scenes which are not needed in the accurate processing of glossy depth - for example glossy wall - it will take a lot of time to count it pure. Are there any options ? for example, the fake material which will - see pic
nice to know about glossy depth Thanks
Would be cool if they can add smooth out noise feature for lights
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