
-Juanjo
Moderator: juanjgon
Yes, in Octane the procedurals are not fixed to the geometry mesh. You need to use conventional UV mapping and texture images to support this effect.EBD3D wrote:Another problem if I add a procedural, if I animates with the same procedural morph does not follow the object, individually against key animation everything runs smoothly.
morph slides on the procedural