HI,
More a follow up, just looking for confirmation please that LW Fractured Objects aren't working with the Octane Plugin.
Cheers Laticis
Octane / LW / Fracture - working ?
Moderator: juanjgon
- Laticis
- Posts: 154
- Joined: Sun May 02, 2010 2:23 pm
- Location: Darwin, Northern Territory, Australia
- Contact:
Hi OlaHaldorOlaHaldor wrote:Have you tried baking the fractured sim?
Ah no and to be honest I would know how.
Hi Juanjgon,juanjgon wrote:If you have object clones, try to disable the "Instance LW clones" option in the render target root node options panel. The instances can't have deformations, like an animated fracture effect.
-Juanjo
I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?
Cheers Laticis
Yes, as far I know fractures are animated like any other mesh deformation in LW, so they should work without problems.Laticis wrote: I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?
-Juanjo
- Laticis
- Posts: 154
- Joined: Sun May 02, 2010 2:23 pm
- Location: Darwin, Northern Territory, Australia
- Contact:
juanjgon wrote:Yes, as far I know fractures are animated like any other mesh deformation in LW, so they should work without problems.Laticis wrote: I got instances working okay....good to know they cant have deformations...its not me then.
It should be okay to render an animated fracture via Octane though as long as its not an instance?
-Juanjo
Sorry Juanjo I thought I responded to this thanks.
Thanks they do nicely

At least in LW2015 the demo scene Breaking_distance works perfectly (though there are no instances) and renders FAST! About 1 second/frame for 400 max samples (well enough)



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Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
