Hello
First I'd like to thank refactive software for octane, outstanding work Guys! I like it alot.
Since purchase I'm playing with my ZBrush scuplts and materials... but I have a little problem with reflections on glossy materials. Can't fully control them. Even with specular value 0. It looks like permament frensel reflections to me.
Is there any possibility to control this effect or take it off completly? Don't want to use roughness value which gives 'satin' effect.
-left, clayish yellow bust
Reflection question
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Maybe pump up the roughness to the max?
BTW those busts look awesome
!
BTW those busts look awesome

SysSpecs: dual xeon [email protected], 10GB RAM, GTX 470, win7 x64. nvidia drivers 257.21
check this post, I put some examples in 2nd page, hope it helps http://www.refractivesoftware.com/forum ... f=9&t=2024
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Hi,
It's due to the BRDF model used, it's always a specular coating over diffuse.
if you were to set the glossyness at 0, you'd have a plain diffuse material, use that one, it's much more efficient.
Radiance
It's due to the BRDF model used, it's always a specular coating over diffuse.
if you were to set the glossyness at 0, you'd have a plain diffuse material, use that one, it's much more efficient.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Thanks for reply. I'll be happy to have an option to lower this clearcoat effect, it way to much at this moment. I am currently working on clay-chavant materials, they're a bit reflective but not satinish like roughness gives. Plain materials with additional maps are quite good.