realflow stationary

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

for some reason realflow shows ok in view port or if i render one frame in octane viewport but if i start rendering animation it will render for example first frame of realflow and all other frames real flow is stuck and does not move unless i scrub one frame and manually render.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

seems like it is not octane but realflow here some customers with corona had this problem Not good if anyone knows please help

"Hi everyone,

I searched the forum first, and found nothing regarding this problem I found. So I hope I'm not reposting a talked about bug.

I was trying to render, in 3ds max 2014, a liquid simulation using geometry made with Realflow. Basically using the realflow loader plugin. And the problem I found, is that in a still frame it renders perfectly. And you move the time slider and render another frame, and again it renders perfectly. The bug is when you render a sequence. Everything is animated correctly camera, objects, etc. Expect the real flow liquid. Its always stuck in the first frame. I've tried several thing and none worked. Even rendering with 3ds max command line.

The only way I was able to render the animation with the realflow simulation animating correctly, was using 3ds max's Batch Render, and painstakingly creating a "pass" for each frame."

"The same happens here... yesterday i try to render some hybrido meshes (bin mesh secuence generated from realflow) and the animation works for a single selected frame but not in animation render mode (just keep rendering the las selected frame in viewport).

Not a problem at all with particle emitters, just Hybrido related it seems."
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

yep, doesn't update with a standard realflow bin mesh for me.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Rico_uk wrote:yep, doesn't update with a standard realflow bin mesh for me.
Thanks for reply! is there solution for another bin type by chance do you know?
I was rendering 80 frames of splash by hand one frame at a time
Thank you
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Also if i import realwave that is animated from 0-200 for examples it has keys. But if i move them to like 1000-1200 nothing happens realwave still shows animation from 0 to 200 but this is realflow bug i guess
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Script at the bottom of this page works great :)
https://corona-renderer.com/forum/index ... pic=3541.0
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