Hi,
I'm working on a quite ambitious project for my low skills and I might need some help here.
The scene is set outside and I would like everything to look wet so then I can apply the rain with photoshop.
All I do right now is to reduce the roughness to around 0.1 while moving up the specular value to 0.1 or 0.3
I can't use specular wet maps for skins... they don't seem enough visible either if I lower the Gray value near to zero or if I move it all the way up, neither if I change that to RGB. Is it my mistake or specular maps are not loaded properly?
For this reason I use the roughness/specular trick on the skin too.
Short version: what values should I change to make a surface looks wet?
How to convert textures to look "wet" . Rainy day scene
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hi,
the problem with applying wet-effects merely over the roughness and speculars will get often get you results that look either like oil or plastic.
Especially when we're talking organic materials and objects / characters.
You can check out our wet-skin shader for Genesis 2 and Millennium 4 based-characters over here, if interested http://redspec-sss.com/elements.html.
It features custom designed wet-maps with realistic drip-lines and water droplets.
Cheers
Noel
the problem with applying wet-effects merely over the roughness and speculars will get often get you results that look either like oil or plastic.
Especially when we're talking organic materials and objects / characters.
You can check out our wet-skin shader for Genesis 2 and Millennium 4 based-characters over here, if interested http://redspec-sss.com/elements.html.
It features custom designed wet-maps with realistic drip-lines and water droplets.
Cheers
Noel
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Using redspec-sss wetskin will save you alot of trial and error. It's a great shader!

This was done using it ontop of a custom texture.
Or straight up with "notmal" V4 textures:


This was done using it ontop of a custom texture.
Or straight up with "notmal" V4 textures:

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- Andreas.visjon
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- AlexGTSArtist
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I know very well those shaders but I need shaders for surfaces other than V4 model. All the scene is wet so that I wanted to know, technical info (so that guide helped a bit) not commercial ones
I would like to know what professionals do to make surfaces look wet. Is what am I doing correct? is there a better way not too hard to follow?

I would like to know what professionals do to make surfaces look wet. Is what am I doing correct? is there a better way not too hard to follow?
I understand what you mean.
Usually a realistic, well-looking wet effect is achieved out of two things: A decent material setup and usually also water drops or drip lines to make it look like there is actually water on a surface.
This can be achieved by using bump or normal maps that you then link to your specular nodes inside OctaneRender.
A quick Google brought up this for example: http://www.pitoco.com/modo/forum/DROPS/normal.jpg.
Fine tune by adjusting the roughness and specular nodes inside an OctaneRender material to achieve the desired look.
Hope this helps
Cheers
Noel
Usually a realistic, well-looking wet effect is achieved out of two things: A decent material setup and usually also water drops or drip lines to make it look like there is actually water on a surface.
This can be achieved by using bump or normal maps that you then link to your specular nodes inside OctaneRender.
A quick Google brought up this for example: http://www.pitoco.com/modo/forum/DROPS/normal.jpg.
Fine tune by adjusting the roughness and specular nodes inside an OctaneRender material to achieve the desired look.
Hope this helps
Cheers
Noel
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- AlexGTSArtist
- Posts: 14
- Joined: Sat Nov 30, 2013 2:17 am
Thanks for your help, however I'm missing something. The normal works if I do a material mix of diffuse or gloss + 1 specular where I apply the normal... sadly this technique doesn't seem to like specular gray texture maps or better I don't know where to apply them. I tried as bump, reflection and transmission but still nothing. I feel really noob here.TRRazor wrote:I understand what you mean.
Usually a realistic, well-looking wet effect is achieved out of two things: A decent material setup and usually also water drops or drip lines to make it look like there is actually water on a surface.
This can be achieved by using bump or normal maps that you then link to your specular nodes inside OctaneRender.
A quick Google brought up this for example: http://www.pitoco.com/modo/forum/DROPS/normal.jpg.
Fine tune by adjusting the roughness and specular nodes inside an OctaneRender material to achieve the desired look.
Hope this helps
Cheers
Noel