Is there any way to render out masks for specific objects (black and white)?
I know I can select objects via Mat ID Channel in Photoshop but for very small and detailed Objects it doesn't work.
Thanks.
Render Masks
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
You are so right; it does not work. it´s impossible to get a clean selection!RobSteady wrote:Is there any way to render out masks for specific objects (black and white)?
I know I can select objects via Mat ID Channel in Photoshop but for very small and detailed Objects it doesn't work.
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
An RGB Mask like the multimatte render element would be fantastic, to be able to choose which
material or object ID is on which channel.
The current Material ID option is useless for animation.
I´m rendering my masks with selfilluminating red, green and blue materials with scanline ... pretty annoying.
material or object ID is on which channel.
The current Material ID option is useless for animation.
I´m rendering my masks with selfilluminating red, green and blue materials with scanline ... pretty annoying.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015