Is there like a default rendering make?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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jang2235
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How to create a basic rendering Fog Render like ??
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Test.jpg
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juanjgon
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Can you send to me this object to test it here? ... it has a weird artifact in the Octane Z-Depth render. Perhaps the model has a problem, or there is a bug in Octane.

-Juanjo
atnreg
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I may be on totally wrong path with this but just came to my mind from my experience (and manual) that Octane does not like other than Tris and Quads. I had some very strange results when I had a cylinder that had not been Poled. Try to Triple the object and then try again :)

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UnCommonGrafx
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If you have LWCad then "Make Quad" or "Make Convex" will fix those problems.
Otherwise, go with what Antti said.
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jang2235
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Test Scene upload
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Test_Scene.zip
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juanjgon
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I think that this is not the scene with your problem. Please check it ;)

-Juanjo
jang2235
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All my mistakes. Was uploaded again
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Test_Dissolve.zip
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juanjgon
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The problem is the dissolve effect in the object. Dissolve in Octane works with the opacity channel of the materials, so I think that it doesn't have the same behavior than in LW. You are making the object transparent, and the Z buffer has wrong data from the polygons inside the object

Anyway a Z buffer in a transparent object has no sense (this is not the real distance to the object surface), and at least for a fog effect I think that you should disable the dissolve feature. In this pass render all the objects without transparency or dissolve effects.

-Juanjo
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