Is there like a default rendering make?
Moderator: juanjgon
I may be on totally wrong path with this but just came to my mind from my experience (and manual) that Octane does not like other than Tris and Quads. I had some very strange results when I had a cylinder that had not been Poled. Try to Triple the object and then try again 
Antti

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
If you have LWCad then "Make Quad" or "Make Convex" will fix those problems.
Otherwise, go with what Antti said.
Otherwise, go with what Antti said.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
Test Scene upload
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All my mistakes. Was uploaded again
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The problem is the dissolve effect in the object. Dissolve in Octane works with the opacity channel of the materials, so I think that it doesn't have the same behavior than in LW. You are making the object transparent, and the Z buffer has wrong data from the polygons inside the object
Anyway a Z buffer in a transparent object has no sense (this is not the real distance to the object surface), and at least for a fog effect I think that you should disable the dissolve feature. In this pass render all the objects without transparency or dissolve effects.
-Juanjo
Anyway a Z buffer in a transparent object has no sense (this is not the real distance to the object surface), and at least for a fog effect I think that you should disable the dissolve feature. In this pass render all the objects without transparency or dissolve effects.
-Juanjo