
Octane exporter for C4D version 0.02
Moderators: ChrisHekman, aoktar
I tested your stuff.. the hidden object thing works ok, if the both red dots are active it doesn't load it into octane.. check your config..JackMcRip wrote:I am a very very new Octane user![]()
Maybe there is some thing I use at wrong way...
Here is the scene with 2 objects.
One is disabled by red mark.
Both are in the octane scene loaded.
Anyhow, yes, the riptide plugin is exporting textures pretty nicely, so we got used to it, since there was no other way to export from c4d properly.
I contacted the riptide author asking him to take a look at the octane renderer and write something up if he will, you can all ask him to help up maybe he'll contribute
And I repeat, perfect work for a 0.2 version of a plugin.. keep up the good work (textures man, we need them real bad) tell us how to program a c4d plugin and we'll do it

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
I know. Guess who wrote LuxC4DJackMcRip wrote:Nice to see your work at the C4D-Plugin![]()
A good Material-Export is a very difficult thing.
LuxC4D (http://www.luxrender.net/)
Cindigo (http://www.indigorenderer.com/cinema4d/)
Maxwell (http://think.maxwellrender.com/cinema4d ... s-182.html)
VRay (http://vrayc4d.com/manuals/vrayforc4d-m ... -materials)
and other renderer have they own material editor in Cinema 4D.

Well Octane is already an interactive material editor. That's the reason why at the moment all exporter plugins follow this guideline: http://www.refractivesoftware.com/forum ... =21&t=1455FinalRender add a complete Shader Tree: http://www.cebasstation.com/index.php?p ... eature=989
And many Users in C4D-Community ask for a ShaderTree in the kernel C4D version.
I think the best is a universial stand alone material editor with preview for octane render.
Not in octane renderer program ! Fast and easy to use. Click in C4D-Plugin does Popup it.
See http://www.refractivesoftware.com/forum ... =30&t=2180The C4D-Plugin (and other 3D-App-Plugins) only read the material and will preview (interpret the chanels: color, bump ect.) in Cinema 4D editor.
Maybe in next step you can make a remote controll the slider and fields of the stand alone material editor for each 3D-app.
But this is only for the material attributes.
How to export the textures ?
Octane doesn't support material mixing at the moment, but even if it did, OBJ/MTL doesn't support it. For these things we need a different approach without OBJ/MTL.Does octane render support many materials with alpha at one object ?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hmm, I couldn't reproduce it with version 0.03. Could you please retry with 0.03? If that doesn't work, could you please post the exported OBJ and MTL files in the 0.03 thread?JackMcRip wrote:I am a very very new Octane user![]()
Maybe there is some thing I use at wrong way...
Here is the scene with 2 objects.
One is disabled by red mark.
Both are in the octane scene loaded.
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Well, have a look at http://www.refractivesoftware.com/forum ... =30&t=2180acc24ex wrote:Anyhow, yes, the riptide plugin is exporting textures pretty nicely, so we got used to it, since there was no other way to export from c4d properly.
I contacted the riptide author asking him to take a look at the octane renderer and write something up if he will, you can all ask him to help up maybe he'll contribute
And I repeat, perfect work for a 0.2 version of a plugin.. keep up the good work (textures man, we need them real bad) tell us how to program a c4d plugin and we'll do it
Could you please compare the Riptide material export with the material export of the Octane exporter? I'm very interested in the differences.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I guess you mean the restriction of materials to polygon selections? They are ignored at the moment, but I plan to add them after I have finished animation export. Until then please split your objects.Sc4rfy wrote:I've only a question abstrax, in the future updates the set selection is possible?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra