Render elements

Sub forum for feature requests etc
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thekwen
Licensed Customer
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Hi !

I think octane opens a new way in 3D: less post production, better 3D renderings...
So i thought it was not such a big problem to not have pass like diffuse, reflexion ect...
It's very cool to have them (for debugging it's a great feature) and for postproduction also !
But for me it would be really more effective if we could have in render pass:

Zdepth, multimatte element, normal map.

I know there's is a way to have then by rendering channel ect ect but it would be so more effective to have them in render element ...

I still use vray to have this pass quickly ... and i would be so happy to put vray in the trash bin ...

Thanks !!!

Kwen

ps: multi uvwmap is a must have feature ^^ !
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

+1 for inclusion of key elements during render pass eg Mat ID, zdepth
Dave_Yu
Licensed Customer
Posts: 72
Joined: Tue Feb 05, 2013 4:28 pm

i need this
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