Hi, here is my script that I updated earlier.
New features are
- You can set Motion Blur steps
- You can set Obj and Vertex motion blur
- You can go to this forum with a click

- Visible to Reflection does not work (I use this with other renderers like Vray or MR)
- You can create a Daylight (Got the idea from acc24ex.. Cheers mate..)
- Create an HDRI environment and can manipulate the rotation of the hdri with a compass. (will tell more about this below)
- You can convert materials with a click
- You can toggle scene lights on and off by globally hiding the lights. This also helps you to switch between Hdri only mode and Daylight or scene lights
- There is a Convert to proxy button as well
- and LiveDB shortcut.
The values are constantly updating if you change your selection.
The HDRI function works this way:
There is a material library file that has the information of a Texture Environment map.
In the default value it's set to my computers folder system.
So, you have to change that material library and point your own hdri which you use everyday.
To properly do that:
- 1st, place the "scene_hdri.mat" file to c:\
- You can change the location of the file later by changing the script But first .....
- Open Max
- Do not run script at this stage
- Open material editor and load the scene_hdri.mat file
- There is one texture environment map there.
- Load it to editor and change the rgb_image hdr file to a hdri that use everyday. I use a custom built hdr for most of my scenes as a start.
- Then save the material library overwriting the other file.
- Now drag and drop the script to max viewport.
- Script should start.
If you need to change the location of the scene_hdri.mat file.
Edit script in notepad & find the line that says "C:\Scene_Hdri.mat" change it to
ex. "D:\hdri\Scene_Hdri.mat" re run the script to take effect.
The HDRI button reads the external material library as a temp library. So it doesn't mess up your current material library. Than it assigns that hdri to Environment map. And then creates a compass object and wires 2 way connection to it's Z rotation to environments texture's transformation node.
it works great. Maybe there is room for improvement there but it really works. And speeds up my workflow a lot.
Hope you make use of it every day...

PS. I didn't make the script as macroscript because it gets messy if you change the script after you first run it.
So when you are done with the HDRI material file you can edit the script and turn it to a macroscript, where you can put that in a toolbar button.
To do that easily: paste the below text to the start of the file.
macroScript OctaneShortcuts
category:"Oguz"
tooltip:"Octane Shortcuts"
buttonText:"Octane Shortcuts"
Icon:#("UVWUnwrapView",9)