Strange Render Times

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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brettg19802
Licensed Customer
Posts: 20
Joined: Tue Jun 10, 2014 4:31 pm

I am using 2x GeForce GTX 770 (SLI) to render in Octane Plugin for 3ds Max

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Every project I render usually looks something like this. It starts off slow, then gets really fast, then gets extremely slow. It doesn't matter if i have a simple scene or a very complex scene.

Is this because the grapics cards are running out of memory?
Is it because I don't have a correct setting right?
Is this due because backburner has issues with Octane?

Has anyone else had this problem?

(see attached image for the times I am getting when rendering most all of my projects)
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RenderTimes.JPG
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

i think octane hates sli
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profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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coilbook is right. Never have your cards in SLI when rendering with Octane. Not exactly sure why it would cause this problem, but that's more than likely the case.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
brettg19802
Licensed Customer
Posts: 20
Joined: Tue Jun 10, 2014 4:31 pm

So far so good. I disabled SLI, and its rendering more consistently. Doesn't make sense to me, but it worked (so far). Octane must have a bug dealing with SLI.

I'll keep chopping at it, and testing with other scenes.
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Octane doesn't "deal" with SLI and doesn't use it. It just sees multiple devices/GPUs via the CUDA API and uses them totally independent of each other.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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