Photogrametry Test Render

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Jolbertoquini
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Hi Guys,

https://vimeo.com/111400063


This is a render test made with some Photogrametry mesh generate with 123D catch I did at a Museum in Greece and the Tree and the Concrete hall is from CG Artist Ivan Arsic https://arsa3d.wordpress.com/about/ have look really good Stuff for free.
Also I used IES lights to fake the sun (more to test IES in the Engine)
Render with Octane Render the render took average 3 minutes per frame using Path Tracing method with 6000 samples.
My spec was 3x GeForce GTX 780 Ti | GeForce

Hope you like it! :D
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rappet
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That looks dorn (is that english?) good!
That looks staggeringly (is that better english?) good!
well, you got my point ;)

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glimpse
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Love it! =) Would like to see longer version =) keep some more frames cooking for slower movement, so we could appreciate the level of details even more =) thanks for sharing!
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Jolbertoquini
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rappet wrote:That looks dorn (is that english?) good!
That looks staggeringly (is that better english?) good!
well, you got my point ;)
hehehehe! like it the "staggeringly" a new word for my cheap English hahaha Thanks man is really kind! I use a lot of scan data each give a nice look all ready I also use some dirty maps and create some texture for specular and roughness.
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Jolbertoquini
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glimpse wrote:Love it! =) Would like to see longer version =) keep some more frames cooking for slower movement, so we could appreciate the level of details even more =) thanks for sharing!
Thank you, Is true this morning when I saw the render, I just think the final shot was a bit to faster, you right I will set a bit slower maybe more 30 frames.Also I think I gonna add some cg trees with some leaf back into the right side and front the camera left side to add more depth into the shot. maybe.

Thanks guys for the feedback! :D
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Jolbertoquini
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Little update. ;) what you think guys...?

https://vimeo.com/111845759
Attachments
Grece_Model_0001_N.png
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