here is a quick scene, the car should have a shadow of some sort underneath it but i cant think of a way to do it, anyone??? tia

Then we can add all other passes too, spec, refl, ambient, diffuse...Nichod wrote:Having a shadow only option in the material types would be useful for this. And since this type of rendering is a big focus for octane I think it would be a good idea to add it at some point!