Oculus Rift?

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ristoraven
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capacitycorp wrote:Ristoraven, yes the panoramic works fine… but you're only getting stereo 3d when looking forwards and up and down. This isn't a huge deal cause the immersion is still really good, but technically would be nice to be able to turn sideways and still see things in stereo. In order to achieve that every sample would have to be rendered as if the both left and right eye cameras were oriented in that direction.
I am not sure what you mean.. with Kolor player, i can look around 360, left, right, up, down, and it works okay.. keyword is the Kolor player. Haven´t seen similar player around, but thenagain I haven´t even looked that much, because Kolor does the job well. Simple drag and drop thingy.

Player came along with 11.57 horror dk2 demo movie.
http://www.kolor.com/360-video/kolor-ey ... layer.html
capacitycorp
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Joined: Wed May 07, 2014 7:51 pm

ristoraven wrote:
capacitycorp wrote:Ristoraven, yes the panoramic works fine… but you're only getting stereo 3d when looking forwards and up and down. This isn't a huge deal cause the immersion is still really good, but technically would be nice to be able to turn sideways and still see things in stereo. In order to achieve that every sample would have to be rendered as if the both left and right eye cameras were oriented in that direction.
I am not sure what you mean.. with Kolor player, i can look around 360, left, right, up, down, and it works okay.. keyword is the Kolor player. Haven´t seen similar player around, but thenagain I haven´t even looked that much, because Kolor does the job well. Simple drag and drop thingy.

Player came along with 11.57 horror dk2 demo movie.
http://www.kolor.com/360-video/kolor-ey ... layer.html
Yes I'm saying the panoramic part works great… you can see everywhere. But if you're rendering from separate led and right eye cameras to create a stereo 3d panoramic movie, you'll find that only objects in front of you (and above and below) will properly show up as 3d. The more you look to the left and right, the 3d effect will begin to diminish. If you imagine a triangle between your left and right eyes and the point you are looking, the more that focal point moves to your side, the closer it gets to becoming a straight line, at which point the stereo effect is gone. This is why people render in strips, so that every vertical strip is rendered from the correct perspective of both L and R cameras and that triangle remains intact from every angle. I hope that makes sense. There are lots of other player options. Personally I use VRplayer and MaxVR which are both good.
ristoraven
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Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

capacitycorp,

I downloaded vrplayer and couldn´t get anything out with that. It seems to be for dk1?

Could you please do me a favour and check the Kolor player.

I was aware, sort of, about all this and that about the need to render strips and render both eyes separatedly according to the right distance between eyes and the fact that octane single render makes left become right when looking back.. thats why I was a bit stunned to see that Kolor just works fine. When I look around with it, it´s 3d all the way to horizon, left, right, back and forth..

So, if you could check the Kolor (with dk2), drop in those files I provided, see what it does, then perhaps I could see better where´s the problem.. At the moment, I don´t see any difference in UE4 dk2 demos and looking around in them and between my own single renders..? :shock:

Am I really missing something?
ristoraven
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Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Here´s a quick test. Simple boxes dropping to a spinning wheel.

No matter how I twist my head, rotate the screen, boxes remain boxes, no distortion.. Or then I need to see a doctor if there is some :)

https://www.dropbox.com/s/rbxnrx5h81sjcae/spin.mov?dl=0
capacitycorp
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Posts: 28
Joined: Wed May 07, 2014 7:51 pm

I see now where the confusion is. This render is panoramic but not stereo 3d. What I'm talking about is a render that contains both a left and a right eye view so that you get an actual 3d effect. The issue has never been distortion when you look to the side, the issue is the 3d effect diminishes when you look to the side. I'll try and make a test for you this weekend so you can see what I'm talking about.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Well, here´s how kolor throws the panoramic image to both eyes. Error what I can think of is the correct distance between eyes, what kolor obviously cannot do from one render and camera.
I made tests too, but the error factor is modest, to say the least, compared to overal image quality at the moment with dk2.. This is, to me at least, perfectly workable for now..

https://www.dropbox.com/s/xcllowz10o0bn ... r.jpg?dl=0
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

So the "missing 3d" here is similar to walking around in real world with only one eye open?

Two eyes with correct distance in da head makes the real world go 3D, :)

One eye shows 2D image to brains.

I can live with that, to test the stuff out.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Now that I have made one eye tests, both in real world and with Oculus, to me it seems, that Kolor does stereoscopic image out from the panoramic shot.. I don´t know how, what´s going and what this means..

Image

If I zoom out the image, then I see all that distortion, but with default I see just plain and working oculus 360 image with proper depth and feel to it..
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