light and shadow
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then the question is how you determine the right amount of GI clamp for scenes with caustical .....
I just don't know how else you can reduce the bounce of the white pixels on the caustic that would reduce the render time
////// is the way out of this situation only PMC Kernel type ?
question to the developers of the program
it may be possible caustic to make in the render element
I just don't know how else you can reduce the bounce of the white pixels on the caustic that would reduce the render time
////// is the way out of this situation only PMC Kernel type ?
question to the developers of the program
it may be possible caustic to make in the render element