OctaneRender™ Standalone 2.12.1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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FrankPooleFloating
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:oops: I did miss the parts about the layers.. But I did have a couple deaths in the family while those posts were going on, so I guess I was not playing with a full deck...

Hopefully this is going to work beautifully, but I doubt it will be efficient when I am trying to bang out dozens of chunks/parts for what I need (we all have different needs - mine require splitting renders into many parts). This is one reason why guys like me and Boris want something in Object Layer or Matte that completely masks stuff - and an alpha-enabled image (either saved PNG32 or in viewport) is perfect-a-mundo and ready to drag and drop.

I am all for the complete control and capabilities that EXRs and (planned) Passes affords and look so forward to getting my hands good and dirty with the new goodies - about a third of my work is complex render comps into existing photography and does not require the bs I describe above... but in my honest opinion, it would make Octane even more marketable to folks that want an option to do simpler/quicker comps, some of which might be a-scared of EXRs and passes...
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geo_n
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FrankPooleFloating wrote:Apparently, Arnold lets you punch a hole anywhere you damn well please...

https://support.solidangle.com/display/AFMUG/Matte

Unfortunately, they do not have a LW plug... :cry: See, this is what it has come to: A hard-core-two-year-Octane-devotee is now wishing for a competing engine with LW plug to come along that can deliver this mother-effing request that has fallen on deaf ears for two years now. No, there are not hundreds of guys here clamoring for this ability, but I am certainly not alone - and maybe more would use this if it were available.
Juanjo is developing an Arnold plugin for lw for several months now. I know someone testing it. I don't have time to test it myself.
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ff7darkcloud
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Hello there, I am having problems with the "Smooth & Easy Camera Animation for OR Standalone, ORC v1.21" Lua Script,

Although I think you got hold of the situation regarding crashing Lua Scripts, I think it is worth mentioning"

This one works perfect for me on 2.06 but tried the three releases of 2.1 already and it crashes when you add a scene key or close the window after rendering. :cry: Still this is a very powerful script!!. I hope this gets fixed soon. Thanks!
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BorisGoreta
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Arnold shmarnold.
darkline
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Has the 19 million triangle limit been fixed in any of the post 2x fixes?
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Seekerfinder
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BorisGoreta wrote:Arnold shmarnold.
:D
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Rikk The Gaijin
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I found a bug: once you activate the Region Render, there is no way to deactivate it... :?
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abstrax
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Rikk The Gaijin wrote:I found a bug: once you activate the Region Render, there is no way to deactivate it... :?
Enabled the region render tool and just click somewhere into the viewport.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
miko3d
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Thanks guys for this constant update and steady progress.You are making a fantastic job.

Still ,Displacement is a mixbag, not quite ready yet , amazing results and incredible low memory footprint ,but too many issues at the UV shells borders and of course slower (though expected and bareable)

For anyone interested in a workflow from Zbrush to Octane (hoping this wont be necessary soon),here is one way:

At the moment we cant just plug a 32 bit map (with -+ values) and happy days,as negative values will be clamped to 0.
We need to do a few tweaks in a compositor:

-export your map from Zbrush in 32 bits ( make sure mid value is set to 0).
-Get the minimum value of the image (I use Houdini, but in something like Nuke using a fast erode with big negative values will do the trick)
-Add the min value to the image,(so now you will only have positive values) and save.
-In octane,import the texture, leave the scale to 1 (of course this will change depending on the import mesh scale units and/or if you have scaled the geometry after zbrush)
-Finally set the offset value to the extracted minimum value in negative and dont forget to compensate also the scale units as above if you need to do so.

All this is easy to implement and setup,but its an extra step, and requires the use of external software.

It would be great to know if there is a plan for support negative/positive float 32 bit values ,but Im guessing its on the work and not too bothered to be honest,Uv shells borders are really the main concern though.

Cheers,
Mikel.
Rikk The Gaijin
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abstrax wrote:Enabled the region render tool and just click somewhere into the viewport.
Thx, I didn't notice it. :oops:
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