Octane Render passes Workflow in Eyeon Fusion ( Surface ID )

Area for student license holders to post questions and discuss octane.
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CarloJongen
Licensed Customer
Posts: 6
Joined: Fri Apr 18, 2014 11:51 pm

Traditionally I'm using ExrTrader in LW and always get one Surface ID ( Material ID ) and one Object ID channel. When using a Bitmap in Fusion I enable Object ID en Material ID, Then with the Pick I just select the surface and get the Mask for that surface.

I’m not exactly sure on how to do the same with Octane’s material ID in Fusion ( See screen cap below ).

With Octane I get 4 channels for the Object ID and Surface ID in Fusion and they contain only color information and not an ID number that I can pick with the Bitmap.
- Am I missing out on something?
- How does the Material & Object ID work within a “LW Octane - Fusion“ pipeline?

Image
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Have a read through this thread. We don't have proper implementation of object/matt id yet but they have a plan.
http://render.otoy.com/forum/viewtopic. ... 41#p210041
CarloJongen
Licensed Customer
Posts: 6
Joined: Fri Apr 18, 2014 11:51 pm

Hi Geo,

Thanks for pointing this out. It sounds very promising, I hope we can have this functionality very soon.

Greets,
Carlo
geo_n wrote:Have a read through this thread. We don't have proper implementation of object/matt id yet but they have a plan.
http://render.otoy.com/forum/viewtopic. ... 41#p210041
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Would be great if you can share your render buffer and fusion workflow in that thread.
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