The first image was rendered on a Titan: ... and the second on a 690 and a Titan:valters wrote:My steps was simple, I have just render two images, one with single gpu and second with both gpus. Both renders with the same amount of samples. After this just switching fast between two images I can see that block thing. Can you upload two rendered images, one with single card and second with two gpus and Pri. on?
Version 2.12.2 - final (updated on 18.11.14)
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- Pixelkingdom
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I have got the same issue - i think. I will post tomorrow my screenshots. It look like a block which is noise free. But the rest of the picture has a lot of noise.
ok, i applied "different matte" in AE. When i subtract priority image from non-priority, i can see a rectangle. But no rectangle between priority-to-priopriy or nopri-to-nopri. Also i'll compare with 1000's maxsamples.Pixelkingdom wrote:I have got the same issue - i think. I will post tomorrow my screenshots. It look like a block which is noise free. But the rest of the picture has a lot of noise.
EDIT:
Hi, we can reproduce that here. There is a problem when "render priority" is active. I hope that's easily fixable.
Thanks for contributions
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok, the problem will be fixed with the next Octane version. Thanks for finding the bug.valters wrote:nvidia driver: 344.16
gpu1: GTX 680
gpu2: GTX 760
OS: Windows 7 Pro x64
C4D: R15
octanePlugin: Version 2.12.1 - final (updated on 28.10.14)
p.s. added files:
after restart+new scene. DL kernel. + Difference Matte to see difference
+ one 4000x720 Difference Matte and pixels count
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Just read all my posts about this problem...abstrax wrote:Ok, the problem will be fixed with the next Octane version. Thanks for finding the bug.valters wrote:nvidia driver: 344.16
gpu1: GTX 680
gpu2: GTX 760
OS: Windows 7 Pro x64
C4D: R15
octanePlugin: Version 2.12.1 - final (updated on 28.10.14)
p.s. added files:
after restart+new scene. DL kernel. + Difference Matte to see difference
+ one 4000x720 Difference Matte and pixels count

It was too deep analysis


I hope it will be helpful on fixing stage

Thank you aoktar & abstrax.
You can never have too much detail - usually it's to little. Having detailed information available helps us reproducing the problem and finding the cause.valters wrote:Just read all my posts about this problem...![]()
It was too deep analysisfor this small issue
![]()
It's already fixed.I hope it will be helpful on fixing stage![]()
Thank you aoktar & abstrax.

In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
It's just me or this update isn't showing the Render Stats and Keep Stats isn't work on R16 for the Live View?
I'm also noticing a small offset on textures used for a Background Object and the actual rendered image, also in R16. I didn't noticed none of these issues with the previous version in R15.
I'm also noticing a small offset on textures used for a Background Object and the actual rendered image, also in R16. I didn't noticed none of these issues with the previous version in R15.
Win 8.1 Pro 64-bit| i7-4930k 3.4GHz | 32 Gb RAM | GTX 980 4Gb| Driver Version 344.75
Hi,pBarrelas wrote:It's just me or this update isn't showing the Render Stats and Keep Stats isn't work on R16 for the Live View?
I'm also noticing a small offset on textures used for a Background Object and the actual rendered image, also in R16. I didn't noticed none of these issues with the previous version in R15.
there is not different since several versions for background object. Can you check again and if there is really problem please post a few images to show that. Also i have checked stats on R16, it's looking as ok.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw