OctaneRender 3 for Revit [TEST and STABLE]

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Autodesk Revit (Integrated Plugin developed by Paul Kinnane)

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OctaneRender 3 for Revit [TEST and STABLE]

Postby face_off » Fri Sep 26, 2014 5:28 am

face_off Fri Sep 26, 2014 5:28 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Revit - TEST and STABLE releases.

Revit Version
This version runs on Revit 2016, 2017 and 2018.1 on Windows Vista, Windows 7, Windows 8 and Windows 10, 64 bit.

Nvidia Driver Version
This release requires Nvidia drivers 392.x or later.

Network Rendering
For Network Rendering, you must use the Octane slave release 3.03.4.

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Revit version and build number (Help -> About Revit -> Build Number)
- OctaneRender for Revit version (ie. 1.02a)
- If relevant - supply the Journal file for the Revit session where the support issue occurred. Journal files can be found in C:\Users\[username]\AppData\Local\Autodesk\Revit\Autodesk Revit [Revit version]\Journals

For more information...
- Check the specific Octane 2.0 features in this plugin at http://render.otoy.com/manuals/Revit/?page_id=536
- Read the on-line manual
- Read the FAQ
- Post your question on this forum thread

Limitations
Refer to the on-line manual

Download Links

Latest TEST build (Octane 3.08.2)
- Revit 2019 Regular OctaneRender for Revit 2019 3.08.2.53
- Revit 2018 Regular OctaneRender for Revit 2018 3.08.2.53
- Revit 2017 Regular OctaneRender for Revit 2017 3.08.2.53

- Revit 2019 Subscription OctaneRender for Revit 2019 3.08.2.53
- Revit 2018 Subscription OctaneRender for Revit 2018 3.08.2.53
- Revit 2017 Subscription OctaneRender for Revit 2017 3.08.2.53

Latest STABLE build (Octane 3.08.1)
- OctaneRender for Revit 2019 3.08.1.52
- OctaneRender for Revit 2018 3.08.1.52
- OctaneRender for Revit 2017 3.08.1.52

Previous STABLE build (Octane 3.07)
- OctaneRender for Revit 2018 3.7.0.51 (Needs Revit 2018.1)
- OctaneRender for Revit 2017 3.7.0.51
- OctaneRender for Revit 2016 3.7.0.51

Release History

3.08.2.53 (11-Jul-2018)
- Compiled with Octane 3.08.2
- Removed the Cuda Devices list, and replaced with the Octane Standalone Devices panel

3.8.1.52 (10-Jun-2018)
- Compiled with Octane 3.08.1

3.8.0.52 (24-Apr-2018)
- Compiled with Octane 3.08
- Added support for Revit 2019. Removed support for Revit 2016
- Added Toon and Metallic materials
- Added BRDF Model, Anisotropy and Rotation to Glossy and Specular Materials
- Added Custom LUT filename and strength to the Imager pins
- Fixed Octane error resulting from using the Save All Scene Materials to Defaults command

3.7.0.51 (8-Nov-2017)
- Compiled with Octane 3.07

3.7.0.50 (16-Sep-2017)
- Compiled with Octane 3.07 TEST 6

3.7.0.49 (6-Sep-2017)
- Compiled with Octane 3.07 TEST 4. See viewtopic.php?f=33&t=62636 for details.
- Changed "Linear" projection to "XYZ to UVW" to match Octane Standalone
- Added the new UVW Transform texture node from Octane 3.07
- Added the new Baking Texture node from Octane 3.07
- Revit 2018 now provides the actual full texturemap names used in Revit Materials, so these should now correctly be converted when you create an Octane material from a Revit material

3.6.4.48
- Compiled with Octane 3.06.4
- Added support for Revit 2018. Revit 2015 support has ceased

3.6.4.47 (21-Jun-2017)
- Compiled with Octane 3.06.4
- Added support for Revit 2018. Revit 2015 support has ceased

3.6.1.47 (30-May-2017)
- Compiled with Octane 3.06.1
- Fixed errors raised when opening the Viewport with a corrupted Revit View
- Added Material tree menu item "Reconvert All Materials From Revit"

3.6.5.46 (23-Apr-2017)
- Compiled with Octane 3.06. See https://render.otoy.com/forum/viewtopic.php?f=24&t=60014 for details

3.5.2.45 (3-Jan-2017)
- Compiled with Octane 3.05.2

3.4.3.45 (3-Nov-2016)
- Compiled with Octane 3.04.3

3.4.2.45 (31-Oct-2016)
- Compiled with Octane 3.04.2

3.4.1.45 (23-Sep-2016)
- Compiled with Octane 3.04.1

3.3.4.44 (5-Sep-2016)
- Compiled with Octane 3.03.4
- Fixed issue where material picking from Linked files was not working correctly

3.3.3.43 (12-Aug-2016)
- Compiled with Octane 3.03.3

3.3.2.43 (8-Aug-2016)
- Fixed crash when opening the Viewport when there was no username/password stored in the configuration file

3.3.2.42 (16-Jul-2016)
- Compiled with Octane 3.03.2

3.3.1.42 (13-Jul-2016)
- Compiled with Octane 3.03.1

3.2.0.41 EXPERIMENTAL RELEASE - AWAITING FEEDBACK FROM USERS
- Compiled with Octane 3.02

3.1.1.41 EXPERIMENTAL RELEASE - AWAITING FEEDBACK FROM USERS
- Compiled with Octane 3.01.1
- The Maximum value of the Power of Image maps for Bump maps is now 10
- You can now disconnect the Medium from the Environment Medium pin
- Added new authentication settings window which can be used to activate, and de-activate the plugin
- Changed the default path to user settings from C:\Users\[username]\AppData\Local\OctaneRender for Revit (ie. the Local folder) to C:\Users\[usename]\AppData\Roaming\OctaneRender for Revit (ie. the Roaming folder). This has been done to assist users who login on a network. This only applied when there are no settings found in the Local folder (ie. all new installations will use the Roaming folder). Existing users can leave their settings in the Local folder, or copy them into the Roaming folder - the plugin will work the same way regardless.
- Fixed a bug where materials were not being saved correctly when there were Linked Revit files in the scene. IMPORTANT: This change required re-writing the functions which load and save Octane data to the .rvt file - so pls test this carefully. Make a back of your .rvt files prior to using this version of the plugin with them until you are confident that everything is working correctly.

3.0.20.40 (26-May-2016)
- Compiled with Octane 3.0 (3.0.20)
- Fixed issue where the Reflections shadow pass was not working
- If you have ticked "Use offline licensing on this computer" when authenticating the plugin, you can now click the Deactive button on the OctaneLive tab to de-activate the plugin license
- "Int" nodes can no longer be converted to "Int Resolution" nodes

3.0.10.39 (2-May-2016)
- Compiled with Octane 3 alpha 10 (3.0.10). This means that Render Region is working again, plus many other changes (refer to the Octane Standalone 3 Alpha 10 thread for details)
- Username and password is now not entered or stored in the authentication panel
- Visible Environment pin added to the Rendertarget

3.0.6.38
- Compiled with Octane 3.0 alpha 6. Note the minimum Nvidia driver required is 353

3.0.3.38
- Compiled with Octane 3.0 alpha 3
- Fixed issue where refreshing the Viewport after changing a proxy was causing a Exception. You can now no longer refresh the scene whilst the Geometry Proxy Details dialog is open.
- When adding a family instance to the scene which has a proxy default, the "Is A Proxy" button will now be set correctly, however the material will still not be available for editing until the Viewport is next opened or the scene is Refreshed

3.0.1.37
- Compiled with Octane 3.0 alpha 2
- Added Baking Camera. All geometry in the scene will have the same baking group ID, so this function will be of limited use to Revit users.
- Manual updated with Octane 3 features. Pls see https://docs.otoy.com/Revit/?page_id=643 for details.

3.0.0.36
- Compiled with Octane 3.0.0
- Added Medium and Medium Radius to the Daylight and Texture Environment settings
- Added new Render Passes
- Removed "Ambient" and "Sample Environment" GI Modes from the Direct Light kernel
- Added Deep Image settings to the kernel settings
- Added support for VDB files (add them in proxy ORBX files)

* If your default rendertarget has Render Passes->Info After Beauty ticked, I suggest unticking it and re-saving your default rendertarget

KNOWN ISSUE: If you pause rendering, change an Octane setting, then continue rendering, the Viewport will freeze (and you will need to refresh the scene to restart the Viewport). This will hopefully be fixed by Otoy in the next release of the API.

2.24.2.35
- Compiled with Octane 2.24.2
- Fixed issue where loading an IFC file would raise an exception. Because Revit triggers a "New Scene" event when loading an IFC file, load an IFC file will cause the Octane Viewport and Setup windows to close

2.24.1.34
- Compiled with Octane 2.24.1
- Added option to Paste the Octane camera from the Windows clipboard. This will allow the pasting of a camera from Phantom Photo Match. Pasting is only allowed when the Viewport is open, and Viewport Navigation is enabled.
- Fixed exception being raised when changing the camera type when the Viewport was not open

2.24.0.33
- Increased maximum scatter instances increased from 50000 to 1,000,000
- The Proxy Paste ('P') button now pastes the proxy info to ALL SELECTED elements (which have a 'position' in the scene)

2.24.0.32
- Compiled with Octane 2.24
- Added Help button to the Setup form which opens the plugin manual

2.23.2.31
- Added additional information to the "Error loading OCS/ORBX" message
- Fixed issue where Cuda Device checkbox would be covered by long graphics card names

2.23.2.30
- Compiled with Octane 2.23.2
- Added "Copy Camera to Clipboard" option in the Settings tab to copy the current Octane camera into the Windows clipboard, so you can paste it into Octane Standalone
- Added "Start at Current Frame" and "End Frame" parameters to the Animation tab

*** Added support for Revit 2016 and removed support for Revit 2013.

2.23.1.29
- Compiled with Octane 2.23.1
- Added Scale Textures option on the Octane material panel to scale all texturemaps and procedural textures for the given material simultaneously

2.22.2.28
- Compiled with Octane 2.22.2. Refer to Octane 2.22.2 Standalone release notes for details.
- Pin changes to the Thin Lens and Panoramic camera stereo settings

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Revit Beta 2.10 [TEST]

Postby Seekerfinder » Fri Sep 26, 2014 6:15 am

Seekerfinder Fri Sep 26, 2014 6:15 am
Great. Thanks Paul. Will check it out next week.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender for Revit Beta 2.10 [TEST]

Postby Seekerfinder » Thu Oct 09, 2014 7:12 am

Seekerfinder Thu Oct 09, 2014 7:12 am
Hi Paul,

Do you have an ETA on 2.10 for Revit 2015?

Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender for Revit Beta 2.10 [TEST]

Postby face_off » Thu Oct 09, 2014 7:35 am

face_off Thu Oct 09, 2014 7:35 am
Do you have an ETA on 2.10 for Revit 2015?
Hi Seeker - I haven't had a lot of feedback on the 2.10 version for Revit 2014 yet, but will include a 2015 version with the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Revit Beta 2.10 [TEST]

Postby Seekerfinder » Thu Oct 09, 2014 7:52 am

Seekerfinder Thu Oct 09, 2014 7:52 am
face_off wrote:Hi Seeker - I haven't had a lot of feedback on the 2.10 version for Revit 2014 yet, but will include a 2015 version with the next release.

Paul

That's a shame! We'll have to remedy that.

I was just asking because I'll only finally be moving over to 2015 in the next week or so.

Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender for Revit Beta 2.12.1 [TEST]

Postby face_off » Sat Nov 01, 2014 7:29 am

face_off Sat Nov 01, 2014 7:29 am
I have refreshed the installers at the top of this thread with:

2.12.1.15
- Compiled with Octane 2.12.1
- Added option to import a proxy from an Octane Standalone ORBX file. The ORBX file must have one single unconnected Mesh node in order for the inport to work. Materials for imported ORBX files cannot be edited in the Revit plugin - they need to be edited in Octane Standalone
- Removed Sun Direction from the Node Type combo box (when a Float selected)
- Added ability to save images to files/folders with special characters in them
- Added ability to save images to files/folders with special characters in them
- Added Highlight Compression to the Imager settings (see Standalone release notes for details)
- Changes to render passes as per Octane Standalone
- Added additional Color Correction node pins (see Standalone release notes for details)
- Added new Noise texture node (see Standalone release notes for details)
- Added additional kernel pin Static Noise (see Standalone release notes for details)
- Stopped the "Texture" node being transferred when changing the Environment node from Texture Environment to Daylight (and vise-versa)
- Added "Import Material from LocalDb" button on the Octane Material tab which is the same is importing an ORBX, however the Load File dialog is shortcut to the Octane Local Db folder
- Add "Export Material to LocalDb" button on the Octane Material tab to export the current material to the Octane Local Db

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Revit Beta 2.12.1 [TEST]

Postby Seekerfinder » Sat Nov 01, 2014 7:59 am

Seekerfinder Sat Nov 01, 2014 7:59 am
face_off wrote:- Added option to import a proxy from an Octane Standalone ORBX file. The ORBX file must have one single unconnected Mesh node in order for the inport to work. Materials for imported ORBX files cannot be edited in the Revit plugin - they need to be edited in Octane Standalone

Grrrreat!

Thanks Paul!

Seeker
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Re: OctaneRender for Revit Beta 2.12.1 [TEST]

Postby face_off » Tue Nov 04, 2014 11:47 am

face_off Tue Nov 04, 2014 11:47 am
I have refreshed the installers at the top of this thread with:

2.12.1.16
- Implemented a potential fix for the rare situation where Octane materials were not being saved in the rvt file

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Revit Beta 2.12.1 [TEST]

Postby Seekerfinder » Tue Nov 04, 2014 12:02 pm

Seekerfinder Tue Nov 04, 2014 12:02 pm
Cheers Paul. Will give it a go.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender for Revit Beta 2.12.1 [TEST]

Postby face_off » Thu Nov 06, 2014 5:28 am

face_off Thu Nov 06, 2014 5:28 am
I have refreshed the installers at the top of this thread with:

2.12.1.17
- Added ability to set a proxy as the default for a specific family (via new Set and Unset buttons on the Geometry Proxy Details form). This has had minimal testing, so pls use of non-production scenes until you are comfortable it is working correctly
- Added additional error checking to the "Animate Walkthrough" process

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
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