good work, but render time is to much. Do you need caustics? If not, you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image.
Also, you should try "coherent mode". It's a algoritm to distribute gpu cores better to clean faster.
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
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This is necessary to avoid this forum being flooded by spam.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks a lot. I'll give it a try next timeaoktar wrote:good work, but render time is to much. Do you need caustics? If not, you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image.
Also, you should try "coherent mode". It's a algoritm to distribute gpu cores better to clean faster.

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Good to know. Are there any other tips for rendertime improvements? For example I've read something about to set opacity to "texture" instead of 1.aoktar wrote:you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image
And what is the best way to set up the path. term. power for interiors with a basic light situation (sun or hdri, a few openings for windows)? I still didn't get how this works exactly... With 1 it clears bright areas faster and with 0 dark areas?
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gi_clamp is a good parameter to break the rare raybounces which has high energy. For ex. reflected ray which comes from a sunlight or a bright emission.RobSteady wrote:Good to know. Are there any other tips for rendertime improvements? For example I've read something about to set opacity to "texture" instead of 1.aoktar wrote:you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image
And what is the best way to set up the path. term. power for interiors with a basic light situation (sun or hdri, a few openings for windows)? I still didn't get how this works exactly... With 1 it clears bright areas faster and with 0 dark areas?
For light sources or emissive surfaces:
-use bigger surfaces or don't put it behind a transparent material.
-Don't intersect with a geometry.
-Try to balance samplings of emissions.
-Don't use complex geometry.
-Try to use some helper emissions for dark areas and tweak output via camera imager parameters.
-Also high specular values can cause fireflys on some situations.
-Don't use much saturated colors and textures. You need good textures which has not extra lighting information.
-Also i prefer to do general illumination under clay mode to be sure lighting is working well. Later change to textured mode to see texture colors are not strange.
Btw, "path. term. power" is new paramter and still mysterious for me.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
In PT mode path. term. power = 0 is the slowest but gives much better results in shadows - less noise. 1 is the fastest but in shadows the noise will be more visible, even if you render for longer time. So sometimes it is worth setting it to 0 and wait longer but shadows are smooth.aoktar wrote:Btw, "path. term. power" is new paramter and still mysterious for me.
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
thanks for that. Should compare the results to understand that how much times takes for similar noise levels.smicha wrote:In PT mode path. term. power = 0 is the slowest but gives much better results in shadows - less noise. 1 is the fastest but in shadows the noise will be more visible, even if you render for longer time. So sometimes it is worth setting it to 0 and wait longer but shadows are smooth.aoktar wrote:Btw, "path. term. power" is new paramter and still mysterious for me.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
A few gems here... Thanks guys.
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