Bathroom

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

good work, but render time is to much. Do you need caustics? If not, you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image.

Also, you should try "coherent mode". It's a algoritm to distribute gpu cores better to clean faster.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
sean60274
Licensed Customer
Posts: 23
Joined: Sun Jul 03, 2011 6:13 am
Location: Taipei City, Taiwan

aoktar wrote:good work, but render time is to much. Do you need caustics? If not, you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image.

Also, you should try "coherent mode". It's a algoritm to distribute gpu cores better to clean faster.
Thanks a lot. I'll give it a try next time :mrgreen:
Intel Xeon E5-2689 2.6 GHz x 2
DDR-3 40 GB
GeForce GTX 680 + GeForce GTX 770
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

aoktar wrote:you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image
Good to know. Are there any other tips for rendertime improvements? For example I've read something about to set opacity to "texture" instead of 1.

And what is the best way to set up the path. term. power for interiors with a basic light situation (sun or hdri, a few openings for windows)? I still didn't get how this works exactly... With 1 it clears bright areas faster and with 0 dark areas?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

RobSteady wrote:
aoktar wrote:you should set caustic blur=1. Caustic blur=0 will causes much reflected fireflys and need more time to denoise whole image
Good to know. Are there any other tips for rendertime improvements? For example I've read something about to set opacity to "texture" instead of 1.

And what is the best way to set up the path. term. power for interiors with a basic light situation (sun or hdri, a few openings for windows)? I still didn't get how this works exactly... With 1 it clears bright areas faster and with 0 dark areas?
gi_clamp is a good parameter to break the rare raybounces which has high energy. For ex. reflected ray which comes from a sunlight or a bright emission.

For light sources or emissive surfaces:
-use bigger surfaces or don't put it behind a transparent material.
-Don't intersect with a geometry.
-Try to balance samplings of emissions.
-Don't use complex geometry.
-Try to use some helper emissions for dark areas and tweak output via camera imager parameters.

-Also high specular values can cause fireflys on some situations.

-Don't use much saturated colors and textures. You need good textures which has not extra lighting information.

-Also i prefer to do general illumination under clay mode to be sure lighting is working well. Later change to textured mode to see texture colors are not strange.


Btw, "path. term. power" is new paramter and still mysterious for me.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

aoktar wrote:Btw, "path. term. power" is new paramter and still mysterious for me.
In PT mode path. term. power = 0 is the slowest but gives much better results in shadows - less noise. 1 is the fastest but in shadows the noise will be more visible, even if you render for longer time. So sometimes it is worth setting it to 0 and wait longer but shadows are smooth.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

smicha wrote:
aoktar wrote:Btw, "path. term. power" is new paramter and still mysterious for me.
In PT mode path. term. power = 0 is the slowest but gives much better results in shadows - less noise. 1 is the fastest but in shadows the noise will be more visible, even if you render for longer time. So sometimes it is worth setting it to 0 and wait longer but shadows are smooth.
thanks for that. Should compare the results to understand that how much times takes for similar noise levels.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

A few gems here... Thanks guys.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Post Reply

Return to “M is for Metaverse Gallery”