X-particles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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simonun
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I'm trying to run some tests with x particles and wanted to check if you guys have some suggestions. I couldn't find anything on the forum. Here I'm working with normal emitter (white spheres) and a skinner.
Do you guys know for example how to get rid of the white spheres or change them somehow? I couldnt figure it out.
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7E535621F93A9CF98067A013AEB179108C65E84E7A14776B0Cpimgpsh_fullsize_distr.jpg
zackyd
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you change the size in the emitter section. To turn them off look in the drop down options in the dialog menu
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aoktar
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hi, looks great. All joking aside, disable Octane dialog->options->enable particle engine.
This causes to produce a sphere for each particles
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simonun
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thanks, if I change the radius in the emitter it doesn't really change the size of the particle rendered.
Where should I change it?
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aoktar
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it refers to radius of particles
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simonun
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okay it worked now, you have to restart the animation.
Good stuff, thanks!
Gwrath
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I am testing the demo version of x-particles and can't get them to generate in octane. If I use the cinema 4D particles i can see them (only as a white sphere when I enable the particle engine). How do I make it so I can see the x-particles in Octane and give them a different material/size?

if someone can make a quick test scene that would be awesome. Or any other info.

Just not sure what I'm missing here.
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aoktar
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Demo xp doesn't give particle data, that's the problem
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Gwrath
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Ah, Thought it may be something like that. Thanks for the quick reply.
Gwrath
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Is there a way to scale the native cinema 4D particles while using the octane particle engine. I can get them to show up, but can't give them a color or different scale. Do you have to use the hair material or something?
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