Hi.
how can i use a animated Noise shader in Octane?
My Noise is in the bumpchannel, speed is 1, nothing happend?
why?
Animate Noise Shader
Moderators: ChrisHekman, aoktar
exactely the same problem I posted here:
how does the random color node work?
So what I found out so far is to animate the "seed" inside
the noise shader. Not the "animation"-parameter.
"Animation" does not do anything. Don't know why.
If you find a better solution please share!
regards
Mike
how does the random color node work?
So what I found out so far is to animate the "seed" inside
the noise shader. Not the "animation"-parameter.
"Animation" does not do anything. Don't know why.
If you find a better solution please share!
regards
Mike
Hi guys,
please post what you did? I can't estimate what are you doing!
please post what you did? I can't estimate what are you doing!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
"speed" does nothing, try "animation speed". Also try to key some parameter to force updates
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
don't use multi-core for c4d shaders. There is a warning about this
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Mike, can you see lot of stability reports from other people?
I can check if you could give me concrete things. Otherwise there is nothing to help.
I can check if you could give me concrete things. Otherwise there is nothing to help.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey everyone, found a solution I think. I believe the material only updates if one of the values in the noise channel changes or is keyframed.
Keyframing the global scale from %300 to %301 over the timeline I wanted the noise to animate seemed to work. You could probably make the change so small that it would be unnoticeable but still continue to update the texture every frame.
Cheers
Keyframing the global scale from %300 to %301 over the timeline I wanted the noise to animate seemed to work. You could probably make the change so small that it would be unnoticeable but still continue to update the texture every frame.
Cheers
Yes it's only way to do this.whartonwi wrote:Hey everyone, found a solution I think. I believe the material only updates if one of the values in the noise channel changes or is keyframed.
Keyframing the global scale from %300 to %301 over the timeline I wanted the noise to animate seemed to work. You could probably make the change so small that it would be unnoticeable but still continue to update the texture every frame.
Cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw