I already asked in octane 2.x standalone needed features, but i ask here too for a standardize textures names between standalone and plugins, and an update of manuals.
Thanks, regards.
Standardization
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
3dsmax plugin textures names are the same as standalone ones. Manual..., yes, my fault. I simply don't have enough time. We are about to hire 3dsmax artist who will help me to update the manual.MistAjuliax wrote:I already asked in octane 2.x standalone needed features, but i ask here too for a standardize textures names between standalone and plugins, and an update of manuals.
Thanks, regards.
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
I was thinking to the others plugins, i also use blender plugin. I ask here because it looks you are involved in much more that 3ds max plugin development, but i understand you are very busy 

Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
so are there any jobs opening thenKarba wrote: 3dsmax plugin textures names are the same as standalone ones. Manual..., yes, my fault. I simply don't have enough time. We are about to hire 3dsmax artist who will help me to update the manual.

3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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//Octane render toolbox 3dsmax