OctaneRender™ Standalone 2.12.1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
ssokol
Licensed Customer
Posts: 68
Joined: Thu Mar 22, 2012 8:39 pm
Location: Poland
Contact:

Hi,
For me "inline node preview" is always black (plane or sphere) in material tab.
Is it error?
coilbook
Licensed Customer
Posts: 3035
Joined: Mon Mar 24, 2014 2:27 pm

Thanks.

Any eta on 100% static noise where if I render 200 samples and it is grainy the grain does not move at all like a still?

Thanks
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks for update
Win 11 64GB | NVIDIA RTX3060 12GB
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

One thing we just noticed, in batch render, if you leave the filename blank it allows you to render everything but it just doesnt save the images. Should probably have it come up with an error instead of letting you render.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

kavorka wrote:One thing we just noticed, in batch render, if you leave the filename blank it allows you to render everything but it just doesnt save the images. Should probably have it come up with an error instead of letting you render.
That's a feature not a bug. It's the same with the other animation scripts. This way you can test render the stuff without having to save it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
00Ghz
Licensed Customer
Posts: 204
Joined: Fri Sep 13, 2013 6:54 am
Location: Denmark
Contact:

abstrax wrote:
kavorka wrote:One thing we just noticed, in batch render, if you leave the filename blank it allows you to render everything but it just doesnt save the images. Should probably have it come up with an error instead of letting you render.
That's a feature not a bug. It's the same with the other animation scripts. This way you can test render the stuff without having to save it.
You're holding it wrong :D
HDRI Editor for Blender : Your own HDRI Studio at an affordable price.

https://gum.co/HDRIEditor
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

We us the batch render ignores the check boxes and renders all nodes.
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Just a heads up: We released another small bug-fix build which should fix the issues reported for version 2.12.

Apologies for the noise.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

(Network rendering) Is there any way to pick up the slave if the connection is dropped for a split second?
When I see this happen and the master lose the slave, the master will not see the slave again even if the slave is running. I have to close and restart the slave before the master pick it up again.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

manalokos wrote:We us the batch render ignores the check boxes and renders all nodes.
Sounds like a bug, we will check it.

cheers,
Thomas
Post Reply

Return to “Development Build Releases”