Hi, Im trying to create vegetation systems, with trees, rocks etc... so I find a good way to manage large amounts of geometry to do landscapes.
C4d is great with the mograph tools, but the interface lags a lot so I use instances and hide geo in viewport so when it loads in octane the c4d viewport go faster.
Is this the better solution? As multiscatter/fores pack is 3ds max only, are there any solution for c4d users?
Scattering solutions
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intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
But it says that to use carbonS with corona you have to convert all the geo to instances.
So we go back to the same problem of get a lot of geo in the viewport so slooooow down.
Is this the best and more efficient way to do landscapes/scattering objects in c4d?
So we go back to the same problem of get a lot of geo in the viewport so slooooow down.
Is this the best and more efficient way to do landscapes/scattering objects in c4d?
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com