multi UVW map channels and procedurals

Sub forum for feature requests etc
Post Reply
muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

This was mentioned before but as there is a new list here it goes again:

Multi UVM map channels as in http://render.otoy.com/forum/viewtopic.php?f=27&t=41055

Max procedurals ie: noise and tiles

Thanks
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
thekwen
Licensed Customer
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Up !!!
Berge
Licensed Customer
Posts: 57
Joined: Wed Aug 28, 2013 1:34 pm

Seconded!
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

muski wrote:This was mentioned before but as there is a new list here it goes again:

Multi UVM map channels as in http://render.otoy.com/forum/viewtopic.php?f=27&t=41055

Max procedurals ie: noise and tiles

Thanks
+1
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

you now have noise
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

+1
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
thekwen
Licensed Customer
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

+1 !!!
kreativninered
Licensed Customer
Posts: 8
Joined: Mon Oct 06, 2014 12:26 pm
Location: Croatia

multi UVW = absolute MUST

WS1 i9 - 9900X , 64 GB RAM, 4 x RTX 2080Ti
WS2 Dual Xeon 2690, 64 GB RAM, 2 x RTX 2080Ti
WS3 i7 - 5960X , 64 GB RAM, 4 x GTX980Ti
all water cooled
epoimran
Licensed Customer
Posts: 10
Joined: Mon May 05, 2014 2:19 pm

Really needing this. Working on a job where the client has asked me to fade the edges on a grass plane.
Post Reply

Return to “User Requests”