OctaneRender® for 3ds max® v2.11.1a

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boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

boris wrote:
mbetke wrote: Also, if I change displacement values in material editor while having open the interactive window it takes around 10-15 seconds until it updates. I can live with it but is it intended? Seems the CPU is pretty busy while doing the displacement calculations?
displacement generates geometry at render time (that you don't have in your viewport). the gpu's need that raw geometry. so altering your settings will result in recalculating and reuploading the geometry to the gpu's I guess.
alternative (for speed improvement and/or gpu memory lowering): normal bump or bump. especially with normal bump you can achieve great results. but I guess you know that :)
I tried wireframe info channel on a test scene with displacement. it's kind of interesting. it shows the wires of the plane.
not sure anymore about what I just said... maybe karba can explain it better.
disp_wireframe.jpg
edit: ok now i can see the mesh:
disp_wireframe2.jpg
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MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Karba wrote:got it, thank you
I will investigate the issue.
Hi Karba, did you achieve to reproduce the issue about motion blur and Pflow ? If yes is there a way for you to solve it ?

Thanks, Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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lixai
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Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
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Hi Karba,

here is an interview with Juraj Talcik and Adam Hotovy, please watch it and find out what was the feature that allowed Juraj Talcik to switch his workflow from vray to corona.
This feature needs more attention because is verry old, it needs contstant updates.
http://www.youtube.com/embed/vuQC-pnujlg

Hope this motivates you to update that.
Thanks
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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RobSteady
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Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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lixai wrote:please watch it and find out what was the feature that allowed Juraj Talcik to switch his workflow from vray to corona
So, what's the feature you want to see?
Better material converter?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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I understand the material converter is almost impossible to convert all the right way..but it sure would be VERY nice if it had a little more attention...i have so many vray libraries that sometimes i prefer to hand convert them, because converter is very limited.
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
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3ds max crash, occurs every time, when I open octane viewport and octane camera tipe put to cylindrical. :(
Attachments
123.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Hi Karba! I know it might be a little off-topic but I just wanted to say that I have added another GPU to my system - Nvidia GTX 780 Ti!!! Now I have 2 GPUS 780 + 780 Ti. The render speed is now 2x faster! It ROCKS!!!! :o
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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I have the same problem as mikinik
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

HEEEEEEELP!!!!

Forest Pack pro bug!!!

I need this feature enabled again because I have to complete an important work. Please!

See the attached images. With the 1.18 release scattered people (cardboards) are render fine. With 2.11.1a I have no output (forest pack).

Also if I try to flat the geometry with forest tools (utilities) all cardboards are rendered black!

No problem with 3d trees, they are render correctly.

thank you.

edit:
I found a workaround. If I apply a shell modifier the cardboards they are rendered. Single sheet geometries aren't rendered by Octane 2.11.1a within Forest Pack Pro.
Attachments
FPP_Octane_bug.jpg
FPP_Octane_ok.jpg
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Spdo
Licensed Customer
Posts: 24
Joined: Mon Sep 22, 2014 9:37 am

Hi Karba;

Today i am tested Displacement map in Octane Render for 3ds max everything is fine and coool but i have 4x780 ti but the gpu ram shows 0,876 GB

Why i can't full 3gb memory ?

Thank you.

Image
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