OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Modo Features Request


Hi Paul,

Here is the issue,

Modo has a nice way to save assemblies for later use, for example:

A character textured, rigged, can be then used with a double click into an new scene.
I tried this with a character that has octane material applied, but when imported the links get messed all up, and the material does not
come with the mesh, even when I check in the groups editor, the group related to the mesh contains all the elements needed for that object, like locators, octane nodes, but the links are broken.

My request, can you please take a look into this issue and see if the links can be perpetuated in the new scene for later use ?

Cheers,
Vlad
Attachments
the source material diagram
the source material diagram
how the material comes via modo .lxp file preset
how the material comes via modo .lxp file preset
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

I think if this is fixed, we can make material presets for modo, and this will be a huge workflow kick for me.
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I tried this with a character that has octane material applied, but when imported the links get messed all up, and the material does not
come with the mesh, even when I check in the groups editor, the group related to the mesh contains all the elements needed for that object, like locators, octane nodes, but the links are broken.
Could you pls send me the rigged character with the Modo materials?
I think if this is fixed, we can make material presets for modo, and this will be a huge workflow kick for me.
You can already create a preset for a single Octane material ("Save as Preset" button).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Obizzz
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I get this error when starting Modo. I guess it's looking for something that's not there. Is there a way to fix this?

Started logging on 22.10.14 14:12:44

OctaneRender version 2.11.1 (2110002)

Failed to load preferences from "C:\Users\Martin\AppData\Roaming\OctaneRender\{84d9621349fa4b4fb8ee78d63c54d977}\preferences_v2"
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face_off
Octane Plugin Developer
Posts: 15720
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Failed to load preferences from "C:\Users\Martin\AppData\Roaming\OctaneRender\{84d9621349fa4b4fb8ee78d63c54d977}\preferences_v2"
You should only get this the first time you start Modo after updating to the latest release. The warning should not appear on subsequent Modo sessions.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

face_off wrote:
Failed to load preferences from "C:\Users\Martin\AppData\Roaming\OctaneRender\{84d9621349fa4b4fb8ee78d63c54d977}\preferences_v2"
You should only get this the first time you start Modo after updating to the latest release. The warning should not appear on subsequent Modo sessions.

Paul
Haha, I had an error popping up everytime I started Modo before. I just updated to the latest version and it was still there. Turns out it was just this first time thing so my original error is gone :)
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have refreshed the installer at the top of this thread with:

2.11.1.34
- Fixed projection mapping issue with Planar mapping in the X and Z axis
- Fixed a number of issues resulting in incorrect frame numbers being displayed when rendering animations

2.11.1.33
- Fixed issue where saving as Multi-layer EXR in animations was saving the frame prior to all passes finishing rendering
- Added the Render Pass name currently being rendered to the Render Statistics

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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funk
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Location: Australia

face_off wrote:Added the Render Pass name currently being rendered to the Render Statistics
Paul, this isnt working correctly. It's always showing the last pass name from all the passes you are rendering. Msamples per second always shows 0.00 too.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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face_off
Octane Plugin Developer
Posts: 15720
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Paul, this isnt working correctly. It's always showing the last pass name from all the passes you are rendering. Msamples per second always shows 0.00 too.
Fixed in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Posts: 15720
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I tried this with a character that has octane material applied, but when imported the links get messed all up, and the material does not
come with the mesh, even when I check in the groups editor, the group related to the mesh contains all the elements needed for that object, like locators, octane nodes, but the links are broken.
Hi Vlad - thanks for sending through the scene and additional info. Answering here in case others have the same question....

If you have a rigged character/figure, if you rightclick the Item and "Save Assembly", it will save the figure as an Assembly - but because each Octane Override for that figure is it's own Assembly, when you reload the saved Assembly, all the Octane Overrides will be in the one Assembly - and not work correctly.

Instead you need to save the figure as a Preset (although in the specific example you sent me, you need to merge the balls with the clown, or save the clown and balls as separate Presets).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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