I'm trying to get my head wrapped around schematic views and nodes. Can you help me understand what/how something like this scene would break down in Octane plugin? When and where does an Octane Override have to exist in order to control the scene?
I included my shader tree so that you can see what I've built. Basically, it's a bottle with a texture (leather), with the graphic logo and type knocked out and material would be reflective, and slightly raised (bump using the same alpha image)
Not too concerned about the environment or the plane/floor. However, I would like to control the reflection/refraction rays for the floor where it applies to the reflective logo and text.
It would be really helpful to see how you would tackle this so I can learn how to set up my scenes quicker, instead of trial and error (with poor results that take too damn long!)

I'm sure several others would find this beneficial as well.
Thanks for your time and help.