greyscale asset tracking

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.
I will check it.
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Karba wrote:
Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.
I will check it.
any luck with this? I've currently sending archived scenes to animators and when the files return I have to manually set up these materials again as they aren't asset tracked.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Rico_uk wrote:
Karba wrote:
Rico_uk wrote:Greyscale texture node doesn't show that texture in the Max Asset Tracking window. RBG texture node works fine though.
I will check it.
any luck with this? I've currently sending archived scenes to animators and when the files return I have to manually set up these materials again as they aren't asset tracked.
This should work in 2.11.1a version
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