OctaneRender™ Standalone 2.11.1

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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Ok, I got the 980 working, I had to pull the card from the computer, setup the driver with just the 460, then put the 980 back in the computer. Now the driver sees both cards and Octane does too. I'm getting the same results as other people have, the 980 is about 5 or 6 times faster than the 460 and the PMC kernel fails. I'm getting about 4 ms/sec on the benchmark scene.

Edited to add the PMC error:

Code: Select all

PMC kernel: Unsupported compute model (52)
device 0: PMC failed
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
zivko
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Joined: Thu Dec 30, 2010 10:41 am

I've upgraded to octane 2.x today and i'm very happy with new features so lemme thank to octane devs for doing an amazing job first :)

I recently bought gtx970 and have gtx460 from before so ran benchmark on 1.55 and after upgrading i ran the test on 2.11.1 too. 460gtx tests showed octane 2.x renders faster then 1.5x on 460 in direct lightning and path tracing mode (alpha shadows off, coherent on). Results i get are ~20% faster in path tracing. I expected PMC rendering speed to remain at least the same as in 1.55 based on DL and PT results, but i was surprised when i noticed 1.55 rendering benchmark scene a lot faster in PMC then 2.11.1 does. I've installed octane 2.06 and run the test again.
My gtx 460 renders 1.4 Ms/sec in PMC on octane 1.55 and octane 2.06, but it renders only 0.5 Ms/sec in octane 2.11.1. I can't try PMC on 2.x cause i get same 'failed' error as grimm did.

Has anyone else noticed slower PMC rendering speed in 2.11.1?

Also, since i was running test today, i noticed gtx970 renders fine in PMC in octane 1.55, but it fails to render in PMC in 2.x octane. Since people running 9xx cards already reported PMC issue with 9xx cards, i'd like to point out to octane team that cards render fine in 1.55 hoping that info speeds up finding the solution.
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

zivko wrote:I've upgraded to octane 2.x today and i'm very happy with new features so lemme thank to octane devs for doing an amazing job first :)

I recently bought gtx970 and have gtx460 from before so ran benchmark on 1.55 and after upgrading i ran the test on 2.11.1 too. 460gtx tests showed octane 2.x renders faster then 1.5x on 460 in direct lightning and path tracing mode (alpha shadows off, coherent on). Results i get are ~20% faster in path tracing. I expected PMC rendering speed to remain at least the same as in 1.55 based on DL and PT results, but i was surprised when i noticed 1.55 rendering benchmark scene a lot faster in PMC then 2.11.1 does. I've installed octane 2.06 and run the test again.
My gtx 460 renders 1.4 Ms/sec in PMC on octane 1.55 and octane 2.06, but it renders only 0.5 Ms/sec in octane 2.11.1. I can't try PMC on 2.x cause i get same 'failed' error as grimm did.

Has anyone else noticed slower PMC rendering speed in 2.11.1?

Also, since i was running test today, i noticed gtx970 renders fine in PMC in octane 1.55, but it fails to render in PMC in 2.x octane. Since people running 9xx cards already reported PMC issue with 9xx cards, i'd like to point out to octane team that cards render fine in 1.55 hoping that info speeds up finding the solution.
I see slower speeds in PMC, but its hard to tell because Ms/s isnt everything. It might actually clean up faster now even with a slower speed.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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jan kudelasek
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Joined: Thu May 13, 2010 3:25 pm
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Hi,
I have problem with netrendering. I have same Error log like coilbook with every scene. Same with coherent disabled. No displacement.

slave .... (5) lost 1.0 samples
slave .... (5) lost 2.0 samples
slave ..... (3) lost 2.0 samples
slave ..... (5) lost 1.0 samples

Animation:
Frame freezes at the end after several frames.

Yesterday I left cooking animation over night, no total crash, but I probably lost some gpu, because one frame lasted about ten minutes longer in the morning.

Octane render Viewport:
Same problem. I lost some slaves. It´s look like 1GPU slave is more stable then multiGPU slave.
It is very unstable at the scene update, or changes in the scene. .

Samples/s fluctuate very. for example, at the beginning of rendering speed I 6samples / s (what is correct) Several minutes after only 2.8 samples / s. Every slave machine goes well alone.

As I said, these problems I have with every scene from version 2.10.I use to 3ds max but probably this is Standalone problem.

Could you please try to reproduce this issue?

Thank you

Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

jan kudelasek wrote:Hi,
I have problem with netrendering. I have same Error log like coilbook with every scene. Same with coherent disabled. No displacement.

...

Could you please try to reproduce this issue?

Thank you

Jan
We tried to reproduce the issue, but couldn't. So can you please send us a scene that causes these issues? Then we can investigate it further.

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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jan kudelasek
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ok thank you, I will send you scene tommorrow.
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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jan kudelasek
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This weekend I had the time to devote to the problem. I tried 2.06 and I had the same problem. I discovered that the problem was in lan jack :oops: . This caused that the connection was not stable. So sorry for the panic.

Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

please make static noise 100% static if possible like CPU rendered Very needed for CG cartoons Thanks
coilbook
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jan kudelasek wrote:This weekend I had the time to devote to the problem. I tried 2.06 and I had the same problem. I discovered that the problem was in lan jack :oops: . This caused that the connection was not stable. So sorry for the panic.

Jan
Hi Jan
You said you lost samples because you had bad lan connection like a cat wire or actual network adapter jack? Does it mean i need a new adapter

Thank you
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jan kudelasek
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coilbook wrote:
jan kudelasek wrote:This weekend I had the time to devote to the problem. I tried 2.06 and I had the same problem. I discovered that the problem was in lan jack :oops: . This caused that the connection was not stable. So sorry for the panic.

Jan
Hi Jan
You said you lost samples because you had bad lan connection like a cat wire or actual network adapter jack? Does it mean i need a new adapter

Thank you
Hi Coilbook,

no It solve my problem with animation only (freezes at the end). Now I'm working on another scene today, happened to me once. Same error log. Lost samples ...
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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