Hi Jimstar,
Displacement doesn't appear to work.  Here is something I'm working on in 3d-Coat.  Here is what it looks like in 3D-Coat:
And here is what it looks like in the Octane Blender plugin:
I tested both the 460 and 980 with the same results.  I played around with the displacement settings but they didn't appear to make any difference.  I'm assuming that the level of detail should be set the same as for standalone, ie: in powers of 2 (256, 512, 1024, ...)?  Am I setting up the displacement incorrectly?  Also notice that the diffuse color gets removed when you plugin a displacement.  Thanks,
Jason
            
			
									
						
							OctaneRender™ for Blender 2.06 - 6.0 Linux [OBSOLETE]
- Synthercat
 
- Posts: 284
 - Joined: Mon Aug 30, 2010 11:12 am
 - Location: Thessaloniki Greece
 
Nobody commented on my post, does that mean that all you can export h.264 quicktime except me?!?!?!?!? 
  
  
            
			
									
						
							Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
			
						Ok I found my problem with displacement, but there are still issues.  The level of detail doesn't appear to do anything.  Here is what I'm getting now.
            
			
									
						
							Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
			
						- mib2berlin
 
- Posts: 1194
 - Joined: Wed Jan 27, 2010 7:18 pm
 - Location: Germany
 
@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own Blender for Octane and there it work so is is a glitch/bug in 2.06 - 6.0 Linux version.
Cheers, mib
            
			
									
						
							I compile my own Blender for Octane and there it work so is is a glitch/bug in 2.06 - 6.0 Linux version.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB  
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
			
						GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- Synthercat
 
- Posts: 284
 - Joined: Mon Aug 30, 2010 11:12 am
 - Location: Thessaloniki Greece
 
Thanks for the tip man, please remind me the thread where I can find all the compile info I need and I'll try it toomib2berlin wrote:@Synthercat, h.264 does not work for me too, XVID does for example.
I compile my own Blender for Octane and there it work so is is a glitch/bug in 2.06 - 6.0 Linux version.
Cheers, mib
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
			
						- mib2berlin
 
- Posts: 1194
 - Joined: Wed Jan 27, 2010 7:18 pm
 - Location: Germany
 
Hi Synthercat > http://render.otoy.com/forum/posting.ph ... 2&p=176491
Some more info > http://render.otoy.com/forum/posting.ph ... 2&p=176491
I use cmake gui to configure my cmake, ccmake is more for console fans.
Cheers, mib
            
			
									
						
							Some more info > http://render.otoy.com/forum/posting.ph ... 2&p=176491
I use cmake gui to configure my cmake, ccmake is more for console fans.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB  
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
			
						GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- Synthercat
 
- Posts: 284
 - Joined: Mon Aug 30, 2010 11:12 am
 - Location: Thessaloniki Greece
 
Had to install deps as well as some other minor stuff
make install failed with this :
synthercat@synthercat-mint ~/PROJECTS/Buildoct/blender/build $ make install
[ 0%] Built target bf_intern_string
[ 1%] Built target bf_intern_ghost
[ 1%] Built target bf_intern_guardedalloc
[ 1%] Built target bf_intern_memutil
[ 1%] Built target datatoc
[ 1%] Generating gpu_shader_display_transform.glsl.c
Scanning dependencies of target bf_intern_opencolorio
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_capi.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/fallback_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl_glsl.cc.o
[ 1%] Building C object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/gpu_shader_display_transform.glsl.c.o
Linking CXX static library ../../lib/libbf_intern_opencolorio.a
[ 1%] Built target bf_intern_opencolorio
[ 1%] Built target bf_intern_mikktspace
[ 1%] Built target bf_intern_raskter
[ 1%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o
/home/synthercat/PROJECTS/Buildoct/blender/intern/audaspace/intern/AUD_C-API.cpp:93:34: fatal error: libavformat/avformat.h: No such file or directory
#include <libavformat/avformat.h>
^
compilation terminated.
make[2]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o] Error 1
make[1]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/all] Error 2
make: *** [all] Error 2
My eyes hurt (I was working more than 10 hours straight and can't work on it any more!
Any ideas? Will check morrow with a clear head (and eyes)
            
			
									
						
							make install failed with this :
synthercat@synthercat-mint ~/PROJECTS/Buildoct/blender/build $ make install
[ 0%] Built target bf_intern_string
[ 1%] Built target bf_intern_ghost
[ 1%] Built target bf_intern_guardedalloc
[ 1%] Built target bf_intern_memutil
[ 1%] Built target datatoc
[ 1%] Generating gpu_shader_display_transform.glsl.c
Scanning dependencies of target bf_intern_opencolorio
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_capi.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/fallback_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl.cc.o
[ 1%] Building CXX object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/ocio_impl_glsl.cc.o
[ 1%] Building C object intern/opencolorio/CMakeFiles/bf_intern_opencolorio.dir/gpu_shader_display_transform.glsl.c.o
Linking CXX static library ../../lib/libbf_intern_opencolorio.a
[ 1%] Built target bf_intern_opencolorio
[ 1%] Built target bf_intern_mikktspace
[ 1%] Built target bf_intern_raskter
[ 1%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o
/home/synthercat/PROJECTS/Buildoct/blender/intern/audaspace/intern/AUD_C-API.cpp:93:34: fatal error: libavformat/avformat.h: No such file or directory
#include <libavformat/avformat.h>
^
compilation terminated.
make[2]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_C-API.cpp.o] Error 1
make[1]: *** [intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/all] Error 2
make: *** [all] Error 2
My eyes hurt (I was working more than 10 hours straight and can't work on it any more!
Any ideas? Will check morrow with a clear head (and eyes)
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
			
						- mib2berlin
 
- Posts: 1194
 - Joined: Wed Jan 27, 2010 7:18 pm
 - Location: Germany
 
Hi, you can disable SDL if you don´t need 3D sound.
Do you try to build Blender with static libraries? This is hell on earth.
May you open a new thread about building Blender so we don´t mess up this one.
First time I build Blender I need 3 days.
Cheers, mib
            
			
									
						
							Do you try to build Blender with static libraries? This is hell on earth.
May you open a new thread about building Blender so we don´t mess up this one.
First time I build Blender I need 3 days.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB  
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
			
						GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
                                                                
                            