OpenSubDiv vs SubSurface

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Garquitectos
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what are the advantages of use OpenSubDiv vs the inside SubSurface Subdivision modifier of Blender?
Thanks in advance
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RajivMudgal
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I found no difference in rendering time or memory saving, but currently openSubDiv crashes the the server off and on. It will take a few iteration before one can see major difference.
Technically OpenSubDiv should speed up results and reflect in faster and better organic surfaces with very good memory response.
Rajiv Mudgal
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kavorka
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do some research on Opensubdiv,its created by Pixar. It creates much lower polycount by removing polys that dont actually add detail. It also does it dynamically, so when animating a character, it does it on the fly, dramatically increasing viewport performance.

In some models, especially not that high poly ones there might now be much difference.
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