what are the advantages of use OpenSubDiv vs the inside SubSurface Subdivision modifier of Blender?
Thanks in advance
OpenSubDiv vs SubSurface
- Garquitectos
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- RajivMudgal
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I found no difference in rendering time or memory saving, but currently openSubDiv crashes the the server off and on. It will take a few iteration before one can see major difference.
Technically OpenSubDiv should speed up results and reflect in faster and better organic surfaces with very good memory response.
Technically OpenSubDiv should speed up results and reflect in faster and better organic surfaces with very good memory response.
Rajiv Mudgal
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB
do some research on Opensubdiv,its created by Pixar. It creates much lower polycount by removing polys that dont actually add detail. It also does it dynamically, so when animating a character, it does it on the fly, dramatically increasing viewport performance.
In some models, especially not that high poly ones there might now be much difference.
In some models, especially not that high poly ones there might now be much difference.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram