yes, not a plugin behaviourRickky wrote:Camera response curve is broken in R16. Forget it, it works
But I notice that the Id mat with the new render passes is very noisy.
Is it the octane core ?
Version 2.12.2 - final (updated on 18.11.14)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar-
I just updated to 2.11 and I am now getting random flashing colors as I move the camera around in the octane viewer. This is happening in r15 and r16. I tried updating to the new nvidia 344.11 driver and the issue is still happening. I am running 3 Titans on windows 7.
Have you seen this issue?
Thanks
-Steve
I just updated to 2.11 and I am now getting random flashing colors as I move the camera around in the octane viewer. This is happening in r15 and r16. I tried updating to the new nvidia 344.11 driver and the issue is still happening. I am running 3 Titans on windows 7.
Have you seen this issue?
Thanks
-Steve
Hi Steve,smessing wrote:Hi Aoktar-
I just updated to 2.11 and I am now getting random flashing colors as I move the camera around in the octane viewer. This is happening in r15 and r16. I tried updating to the new nvidia 344.11 driver and the issue is still happening. I am running 3 Titans on windows 7.
Have you seen this issue?
Thanks
-Steve
just uncheck COHERENT parameter in kernels. This parameter makes faster and cleaner rendering, but flashes in first samples.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Got it. Thanks!
Also, any plans to integrate the new R16 reflectance setting so that they render in octane? It's sometimes nice to be able to render glossy shaders using the standard c4d materials. I currently can't figure out how to do this.
Thanks,
-S
Also, any plans to integrate the new R16 reflectance setting so that they render in octane? It's sometimes nice to be able to render glossy shaders using the standard c4d materials. I currently can't figure out how to do this.
Thanks,
-S
yes most probably, material previews+opengl previews. Have you got big images?zackyd wrote:I am experiencing delays when I am changing material settings, that I was not in previous versions. Is this due to a material preview?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes, but we can support one specular layersmessing wrote:Got it. Thanks!
Also, any plans to integrate the new R16 reflectance setting so that they render in octane? It's sometimes nice to be able to render glossy shaders using the standard c4d materials. I currently can't figure out how to do this.
Thanks,
-S
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Augustronic
- Posts: 38
- Joined: Wed Oct 30, 2013 4:39 pm
- Location: Munich, Germany
- Contact:
Hello Aoktar,
I'm handling several issues with the final render settings.
1) The geometry often isn't complete. The scene is heavy and single object are mising if I use "Resend Only Updated Objects" (maybe full motion blur is on, too). (At the moment it's working...)
2) "Send All Scene Data" is not available when using "Full motion blur".
3) Rendering passes and selecting "Resend Only Updated Objects" renders the the first frame with the set Path Tracing render setting of "Octane Settings". After the rendering of the passes it switches to Direct Lighting at the second frame and continues with Direct Lighting. My workaround is to use the "Overwrite Kernel Settings" and set my Path Tracing render settings there.
But anyhow, Octane v2.11.1 is the first build that's able to render this scene now!!
I'm handling several issues with the final render settings.
1) The geometry often isn't complete. The scene is heavy and single object are mising if I use "Resend Only Updated Objects" (maybe full motion blur is on, too). (At the moment it's working...)
2) "Send All Scene Data" is not available when using "Full motion blur".
3) Rendering passes and selecting "Resend Only Updated Objects" renders the the first frame with the set Path Tracing render setting of "Octane Settings". After the rendering of the passes it switches to Direct Lighting at the second frame and continues with Direct Lighting. My workaround is to use the "Overwrite Kernel Settings" and set my Path Tracing render settings there.
But anyhow, Octane v2.11.1 is the first build that's able to render this scene now!!
Have a nice day!
Achim
Aixsponza
Achim
Aixsponza
- Augustronic
- Posts: 38
- Joined: Wed Oct 30, 2013 4:39 pm
- Location: Munich, Germany
- Contact:
P.S.: It looks like Octane can't properly update X-Particles Skinner objects...
Have a nice day!
Achim
Aixsponza
Achim
Aixsponza
- Weirdpictures
- Posts: 45
- Joined: Sat Aug 17, 2013 7:44 am
Hey Aoktar,
great build, working actually very stable on OSX Yosemite and GTX Titans. One thing we noticed in a render yesterday is that Coherent render produces flickering animations in some cases. It works amazing for stills and maybe exterior animations, but in interior area light scenarios the final rendered frames are flickering in an animation. When we render the frames without the coherent mode the animation and renders are fine and play without any flicker as usual.
I don't think that it's a bug but rather a limitation of this new algorithm to be aware of.
Otherwise plugin works pretty stable for us.
Thanks for all the hard work.
great build, working actually very stable on OSX Yosemite and GTX Titans. One thing we noticed in a render yesterday is that Coherent render produces flickering animations in some cases. It works amazing for stills and maybe exterior animations, but in interior area light scenarios the final rendered frames are flickering in an animation. When we render the frames without the coherent mode the animation and renders are fine and play without any flicker as usual.
I don't think that it's a bug but rather a limitation of this new algorithm to be aware of.
Otherwise plugin works pretty stable for us.
Thanks for all the hard work.