Can someone please help me?
Whats the order we have to give to EACH pass in After effects in order to get the same image rendered?? and what are the modes for each pass??
Im trying but im getting different result, i think im not setting modes and ordering right.
Also Karbe would it be possible to add a Shadow Pass?
Nildo
My Order is this..
Direct Diffuse is the lowest, then i put
Direct Reflection then
Indirect Reflection
and finally Refraction
Render Passes Order in After Effects
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- stratified
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Hi Nildo,
I tried setting up a project in a trial version of After Effects this morning but I gave up in frustration (I couldn't even import the layers of the EXR with Fnord Pro EXR)
All our render passes add up so a simple addition should suffice -- order should not make any difference. Can you simply add up the layers and see if that works?
Here's a screenshot with a setup from blender that produces exactly the same result as the beauty pass:
Shadow passes are planned in the near future. Have a look here to see what's on the roadmap.
cheers,
Thomas
I tried setting up a project in a trial version of After Effects this morning but I gave up in frustration (I couldn't even import the layers of the EXR with Fnord Pro EXR)

All our render passes add up so a simple addition should suffice -- order should not make any difference. Can you simply add up the layers and see if that works?
Here's a screenshot with a setup from blender that produces exactly the same result as the beauty pass:
Shadow passes are planned in the near future. Have a look here to see what's on the roadmap.
cheers,
Thomas
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
Great to see this post.
Add works!
Thanks for that.
Robert
Add works!
Thanks for that.
Robert
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
Hi Thomas,
Thx alot for replying, good to know whats the roadmap regarding passes..I tried just adding, its seems to do the trick BUT, one thing i noticed, when u render with alpha on, there is fine line around the objects edges to the alpha i cant seem to get rid of...even if i check pre-multiply option in AE.
Any Ideas?
Nildo
Thx alot for replying, good to know whats the roadmap regarding passes..I tried just adding, its seems to do the trick BUT, one thing i noticed, when u render with alpha on, there is fine line around the objects edges to the alpha i cant seem to get rid of...even if i check pre-multiply option in AE.
Any Ideas?
Nildo
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Can you post a screenshot?
cheers,
Thomas
cheers,
Thomas
Hi Thomas,
I will do that as soon as possible thanks, and btw keep environment is UN-CHECKED yes, and to me even in Photoshop i still see a fine line in the Alpha channel, of pixels on the edges of the rendered objects.
Nildo
I will do that as soon as possible thanks, and btw keep environment is UN-CHECKED yes, and to me even in Photoshop i still see a fine line in the Alpha channel, of pixels on the edges of the rendered objects.
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Ok i have exr renderpasses adding up to equal the final render in Photoshop.
The trick was to use Linear on the camera. and then just Linear Dodge (add) for layers.
It works really well if you use the File/place linked/ for each layer pass, as Photoshop will then instantly update all the passes once your initial PS file i set up.
The trick was to use Linear on the camera. and then just Linear Dodge (add) for layers.
It works really well if you use the File/place linked/ for each layer pass, as Photoshop will then instantly update all the passes once your initial PS file i set up.