strange light distribution

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
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i am simulating a light tube parallel to a wall.
The light tube has a black body emission in the emission slot.
for some reason the emission is hundreds of times stronger at the ends of the tube.
Does any one know why?
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emission.jpg
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glimpse
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it has something to do with polygon sizes..-I don't use mesh emitters so often (just on single poly planes, to mimic softboxes),
but I've noticed that if I scale them or tweak their size I have to tweak values too =)
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Goldisart
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2014-10-13 18-22-24 OctaneRender Viewport..png
2014-10-13 18-22-55 OctaneRender Viewport..png
gueoct
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glimpse wrote:it has something to do with polygon sizes..-I don't use mesh emitters so often (just on single poly planes, to mimic softboxes),
but I've noticed that if I scale them or tweak their size I have to tweak values too =)
i increased the number of height segments on that cylinder to have equal polygon size - without luck...
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emission2.jpg
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Karba
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Set the same material id to every cylinder part.
gueoct
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Karba wrote:Set the same material id to every cylinder part.
Thanks! it works.
BUT: What does it mean?
i did a few tests:
?
?
:-/
:-/
??????????????
??????????????
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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